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- User Since
- Dec 1 2018, 8:41 PM (218 w, 5 d)
Sep 25 2022
Thank you. I will try to, though my project was started on 2.93, and 2.93 vertex groups don't always transfer nicely to 3.X >_> ...
In this example, there are three cubes, each with its own material - green, blue and red. Materials are lost after 'attribute proximity' node is added, which otherwise doesn't modify anything.
They do support them, attribute proximity clearly has an effect on instances:
Mar 26 2019
I tested it for a while with adfdae3fc2f4 / 26th of March build and couldn't reproduce the bug. Let's see what @KineticWasEpic (kineticwasepic) says.
Mar 15 2019
Mar 10 2019
I too experience it with selecting faces and edges, however with some pecularities:
-When selecting individual faces, everything is fine. The issue appears only when using box select or circle select.
-When I switch to front view or left view on a subdivided default cube and try selecting individual vertical edges, everything is fine. However I can't seem to select individual horizontal edges (hardly anything ever is selected, and when it is, it's the wrong edge). Again, box select and circle select are wacky.
