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David O'Neil (David_ONeil)
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User Since
Jun 28 2016, 7:16 PM (345 w, 2 d)

Recent Activity

Apr 5 2021

David O'Neil (David_ONeil) added a comment to T87218: Line Project tool sometimes gives non-manifold meshes.

Thank you! Look forward to it being released to production! Have a great day!

Apr 5 2021, 11:28 PM · BF Blender
David O'Neil (David_ONeil) created T87218: Line Project tool sometimes gives non-manifold meshes.
Apr 5 2021, 7:54 PM · BF Blender

Jun 16 2020

David O'Neil (David_ONeil) added a comment to T77816: 2.83 Color picker not working as expected in vertex paint.

I found that the issue was something a newbie would face. By habit, from other programs, I 'left-clicked' when I was over the color I wanted. That screwed up the internal processing, which gave the issue I reported. It continues to do so with factory settings. But if I don't click then it works (just press 'S' and hover to the color, then release 'S'). Evidently, others aren't bothered by this, it just wasn't the standard I was used to. Maybe put some type of processing in for clicking, so the color selection is changed in that circumstance, without the weirdness I discovered.

Jun 16 2020, 1:59 AM · BF Blender

Jun 12 2020

David O'Neil (David_ONeil) updated the task description for T77816: 2.83 Color picker not working as expected in vertex paint.
Jun 12 2020, 11:05 PM · BF Blender
David O'Neil (David_ONeil) created T77816: 2.83 Color picker not working as expected in vertex paint.
Jun 12 2020, 11:03 PM · BF Blender

Mar 23 2020

David O'Neil (David_ONeil) added a comment to T75024: Vertex paint color picker inaccurate.

and seen that relevant patch has not yet been committed...

Mar 23 2020, 8:51 PM · BF Blender
David O'Neil (David_ONeil) created T75024: Vertex paint color picker inaccurate.
Mar 23 2020, 5:22 AM · BF Blender

Mar 15 2020

David O'Neil (David_ONeil) added a comment to T74759: Crashes at waking up from sleep with two blender instances open.

Thank you for the pointer. It was a WaitForSingleObjectEx error in nvoglv64.DLL. Found the non-MS, official NVidia drivers on Acer's site and installed them instead of the one Windows installed when I did a clean install. Two tests couldn't duplicate the error, so it's not a Blender problem and you can close this.

Mar 15 2020, 12:18 PM · BF Blender

Mar 14 2020

David O'Neil (David_ONeil) created T74759: Crashes at waking up from sleep with two blender instances open.
Mar 14 2020, 5:35 PM · BF Blender

Jan 13 2020

David O'Neil (David_ONeil) added a comment to T73100: Sculpt mode doesn't honor 3d cursor position for transform operations.

(It should be supported. In addition to the example I referenced, here's an old YouTube vid showing it in action: https://www.youtube.com/watch?v=MixfsYOrSk8.)

Jan 13 2020, 9:22 PM · BF Blender
David O'Neil (David_ONeil) created T73100: Sculpt mode doesn't honor 3d cursor position for transform operations.
Jan 13 2020, 8:26 PM · BF Blender

Jan 10 2020

David O'Neil (David_ONeil) added a comment to T73007: Metaball Assembly Mirroring Problem.

Thank you. An issue that appears is when that is done the metaball of the palm area changes shape when the transforms are applied. Is there a workaround for that, or is it a bug? I don't really care at this point, because I've learned a bunch, and can make it work, but the perfectionist part of me is still a bit bothered.

Jan 10 2020, 3:18 AM · BF Blender
David O'Neil (David_ONeil) added a comment to T73007: Metaball Assembly Mirroring Problem.

is the result of the practical problem of mirroring any object that has a non-zero orientation (it can't be done in global space).

Jan 10 2020, 12:42 AM · BF Blender

Jan 9 2020

David O'Neil (David_ONeil) added a comment to T72986: Broken Metaball functionality.

Thanks! Have a great one! (Whatever 'one' is that you want!)

Jan 9 2020, 8:20 PM · BF Blender
David O'Neil (David_ONeil) added a comment to T72986: Broken Metaball functionality.

So all of this is by design, yes

Jan 9 2020, 7:35 PM · BF Blender
David O'Neil (David_ONeil) created T73007: Metaball Assembly Mirroring Problem.
Jan 9 2020, 7:34 PM · BF Blender
David O'Neil (David_ONeil) added a comment to T72986: Broken Metaball functionality.

OK, have a basic hand done which brings up another bug. With the attached file I can't see any way to mirror the metaball assembly without having the individual metaballs weirdly rotated. All I'm trying to do is mirror it to make it into a left hand instead of a right hand. If they are solidified into real objects first, then they can be mirrored correctly, but that isn't the desire. It would be nice to be able to mirror it as a metaball assy, then pose it, then turn it into real objects, join them, remesh them, and start sculpting.

Jan 9 2020, 4:11 PM · BF Blender
David O'Neil (David_ONeil) added a comment to T72986: Broken Metaball functionality.

Fortunately, I had made a screen recording and was able to figure out what was happening on the scaling issue. It is real simple.

Jan 9 2020, 2:40 PM · BF Blender
David O'Neil (David_ONeil) created T72986: Broken Metaball functionality.
Jan 9 2020, 3:15 AM · BF Blender

Jul 6 2016

David O'Neil (David_ONeil) added a comment to T48758: Issues with skinned objects / duplication.

This is a limit...

Jul 6 2016, 6:26 AM · BF Blender

Jun 28 2016

David O'Neil (David_ONeil) created T48758: Issues with skinned objects / duplication.
Jun 28 2016, 9:07 PM · BF Blender