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Philip (DrPhil)
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User Since
Dec 4 2018, 9:27 PM (218 w, 2 d)

Recent Activity

Mar 21 2022

Philip (DrPhil) added a comment to T72386: Blender Proper FBX Import.

It seems the node rotation I reported above is incorrect, so you may ignore that. But does enabling Ignore Leaf Bones and Automatic Bone Orientation when importing fix the issue? It seems to orient bones as advertised, but I am unsure if it is fully correct.

Mar 21 2022, 2:39 PM · Import/Export, Add-ons (Community)

Mar 14 2022

Philip (DrPhil) added a comment to T72386: Blender Proper FBX Import.

Did you test import this file in any other software by any chance? Dumping the file using the FBX SDK yields a rotation of [-0.000000, 0.000000, -0.000000, 1.000000] for all bones. So I wounder if the file doesn't contain that information anyways.

Mar 14 2022, 3:14 PM · Import/Export, Add-ons (Community)

Mar 8 2022

Philip (DrPhil) added a comment to T94018: Blender FBX Export/Import Bone detachment .

This one is major that don't allow many users to use 3rd party models right away without spending additional time to reconnect and repair armature. Another one is that sizes and orientation of the bones are not correctly imported. I created topic about it here: https://developer.blender.org/T72386

Mar 8 2022, 3:34 PM · Add-ons (BF-Blender)
Philip (DrPhil) added a comment to T94018: Blender FBX Export/Import Bone detachment .

After import FBX into Blender I believe importer doesn't load data about children-parent connection. There is force connection that we can select but it work more like a guess than real data import. Simply when we do armature we describe what is parent and what is child and how IK should behave. If we import same file into blender its not importing this data.

Mar 8 2022, 1:01 PM · Add-ons (BF-Blender)

Dec 13 2021

Philip (DrPhil) updated the task description for T94018: Blender FBX Export/Import Bone detachment .
Dec 13 2021, 2:54 PM · Add-ons (BF-Blender)
Philip (DrPhil) created T94018: Blender FBX Export/Import Bone detachment .
Dec 13 2021, 2:54 PM · Add-ons (BF-Blender)

Mar 5 2021

Philip (DrPhil) added a comment to T86230: Eevee 'Principled Normal' connected to 'Normal Map' node is disabling 'Displacement'.

True that, I weren't precise - I was talking about Normal Map texture connected to Normal Map node, example below

Mar 5 2021, 7:34 PM · EEVEE & Viewport, BF Blender

Mar 3 2021

Philip (DrPhil) created T86230: Eevee 'Principled Normal' connected to 'Normal Map' node is disabling 'Displacement'.
Mar 3 2021, 11:57 AM · EEVEE & Viewport, BF Blender

Feb 20 2021

Philip (DrPhil) created T85816: Cycles crash while rendering GPU+CPU.
Feb 20 2021, 2:04 PM · BF Blender

Jan 25 2021

Philip (DrPhil) added a comment to T72386: Blender Proper FBX Import.

I was looking for solution and found something here: https://github.com/johnzero7/XNALaraMesh

Jan 25 2021, 2:33 PM · Import/Export, Add-ons (Community)

Aug 30 2020

Philip (DrPhil) added a comment to T72386: Blender Proper FBX Import.

Is there any chance to make it finally work properly?

Aug 30 2020, 11:43 AM · Import/Export, Add-ons (Community)

Dec 12 2019

Philip (DrPhil) created T72386: Blender Proper FBX Import.
Dec 12 2019, 1:54 PM · Import/Export, Add-ons (Community)

Dec 7 2018

Philip (DrPhil) added a comment to T58755: Lost focus while render.

I will try to reproduce this maybe on monday - now I have a lot of work(maybe I will find sth more because whole project is made in 2.8 Beta). Is there any way to post some ideas?(for example move X from right side of scene menu because with many layers is easy to click delete scene)

Dec 7 2018, 1:30 PM · BF Blender

Dec 5 2018

Philip (DrPhil) added a comment to T58739: Camera Location, keyframe Bug.

Now I deleted this copied camera and again select old camera as active and now it looks like it is working properly.

Dec 5 2018, 4:35 PM · BF Blender
Philip (DrPhil) added a comment to T58739: Camera Location, keyframe Bug.

Yes, it behave in same way. But if I "go out" of camera it start working properly.

Dec 5 2018, 4:33 PM · BF Blender
Philip (DrPhil) added a comment to T58739: Camera Location, keyframe Bug.

Video I sent was from a20549342 version from 2 days ago

Dec 5 2018, 4:10 PM · BF Blender
Philip (DrPhil) added a comment to T58739: Camera Location, keyframe Bug.

Here is a file - try to change OY and keyframe it while in view to camera

Dec 5 2018, 1:17 PM · BF Blender
Philip (DrPhil) added a comment to T58739: Camera Location, keyframe Bug.

I will attach link with video:

Dec 5 2018, 11:25 AM · BF Blender
Philip (DrPhil) created T58755: Lost focus while render.
Dec 5 2018, 12:38 AM · BF Blender

Dec 4 2018

Philip (DrPhil) created T58739: Camera Location, keyframe Bug.
Dec 4 2018, 9:40 PM · BF Blender