User Details
- User Since
- Feb 26 2021, 2:55 AM (102 w, 13 h)
Mar 23 2021
That's bad advice. See the To: and CC section of your emails to see who's listening. Concern is not a replacement for bug report.
Mar 22 2021
Hey everyone! There is currently better place to voice your opinions about this change. This thread is a bug report, but because it is not considered a bug by the developers, it will likely only get glossed over. If you want to have a better chance at getting a toggle, the feature commit is the best place to do it!
Mar 5 2021
Thank you for the 2.92 build! However, this is only a temporary solution that will not be viable after any updates.
Mar 4 2021
Correct me if I am wrong Yevgeny, but it feels like you generally use a mouse instead of a track pad when using Blender. For people who have used Blender for years with a track pad, this change is really a nightmare. It has pretty much stopped most of us dead in water, and none of us can use 2.92 with any proficiency. Is there any way this change can be reverted until a toggle for a "legacy orbit rotation" is implemented in the user preferences?
Feb 26 2021
I understand why this was changed, but I strongly disagree with how it has been implemented. When left click select was implemented, Blender didn't get rid of right click selection, it gave the user the option to choose which one they where used to. With the current "fix" everyone who was familiar to the old orbit has been left confused and disoriented. I understand that there has never been a feature to "invert the orbit rotation", but this patch should not have been merged into the master before such a feature was created.
I just stumbled across this change when I updated to version 2.92. It feels awful. I am having tons of trouble just moving around in the view port and feel totally inept, even after using blender for years now. I know I am not the only one. People are asking on Youtube, Blender Artists, and Discord how to get the old orbit behavior back so they can get back to work.
