User Details
- User Since
- Oct 8 2022, 11:12 AM (17 w, 6 d)
Nov 24 2022
Hey, so I just tried to launch Blender again after the crash and I noticed it won't start. The window appears for a second, then instantly closes. This is the case with both a normal non-debug launch and the GPU debug command. A debug file is created, but there's no text. I'll include it anyway, just in case.
Hey, got another crash log for you. It happened when I pressed save on an image I rendered, rendering had completed, I was in solid viewport.
Nov 11 2022
Hey, so I finally had another crash while I was making some materials in the shader editor and got a debug file from the gpu_workaround this time.
Oct 25 2022
Hey, just wanted to update that it has been 15 days without a crash, and today I just had one. I tried to enter wireframe view with multiple high-poly models with subdiv modifiers enabled, and it instantly crashed to desktop. Unfortunately, I forgot to use the gpu_workaround.cmd. In this session, I'm not sure if there's any connection between using the workaround and stopping the crashes. Also, I had another theory that turning off “Limit Surface” in my subdiv modifiers had stopped the crashing, but that appears to be incorrect now. There's nothing in WhoCrashed or the Event Viewer Anyway, I'll keep going and try to get something.
Oct 10 2022
Hey, just remembered I took some dates and times for a few of the crashes. I checked the Event Viewer for anything suspicious happening at those times, and I couldn't see anything. The only thing odd I noticed was that there were large stretches of time on some days when nothing was reported on the event viewer. For example, on 01/10/22 from 09:07am, nothing is reported to the event viewer until 20:12pm, whereas most other days do not such large gaps.
Thank you, I'll try doing that, but I have no way to actually trigger, or predict a crash, they occur randomly, and sometimes there are days between them. I'll let you know if I find anything. Until then, please don't close this task.
