User Details
- User Since
- Aug 5 2020, 6:47 PM (131 w, 1 d)
Oct 3 2022
Oct 10 2020
Hey! Any updates on wether this problem is going to stay or get resolved since it`s been apparent that the devs intentionally changed the way viewport render image works due to other complications with filmic view transform i guess?
Aug 19 2020
Yea exactly. i sort of came up with a similar method of having a macro using razer synapse to move one frame wait a few MS and then screenshot it to a specific folder then rendering it as a png sequence.
this is a bit of a hassle though since SSR can sometimes leave weird ghosting trails that viewport render animation doesnt and having to change your actual screen resolution for better render performance.
@Dalai Felinto (dfelinto)
I think he`s mainly talking about viewport render animation.
those render significantly faster than eevees normal render animation.
Aug 6 2020
My question rather is wether it is possible to reimplement the previous motion blur in the viewport for the viewport only.