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Jonas Sandstedt (Sandstedt)
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Oct 23 2020, 6:40 PM (119 w, 6 d)

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Oct 23 2020

Jonas Sandstedt (Sandstedt) added a comment to T77868: Remesh Voxel Size can be much to small by default (leading to crashes). 'Edit Voxel Size' operator can have wrong range.

Manage to get around it by applying the modifier in edit mode, and then switch back to sharp instead.

Oct 23 2020, 6:49 PM · Sculpt, Paint & Texture, Modifiers, Modeling, BF Blender
Jonas Sandstedt (Sandstedt) added a comment to T77868: Remesh Voxel Size can be much to small by default (leading to crashes). 'Edit Voxel Size' operator can have wrong range.

I have the same problem that Unity crashes while trying to apply a Remesh modifier to a fairly complex mesh. But the problem occured first after trying to crank up the regular Octree Depth to around 9 and then changed to Voxel to see what it was. And now the default value is set to voxels with 0.1m voxel size that craches the program very time.

Oct 23 2020, 6:44 PM · Sculpt, Paint & Texture, Modifiers, Modeling, BF Blender