Page MenuHome

Joselu (Xeluaxeman)
User

Projects

User does not belong to any projects.

User Details

User Since
May 7 2019, 1:40 AM (196 w, 3 d)

Recent Activity

Sep 7 2020

Joselu (Xeluaxeman) added a comment to T80314: Render crashes when linked objects.

Yes. Linked objects have some limitations with fluids cache by now.
No problem since i only link unfinished objects as a preview for the whole scene. I would use imported objects for animation purpouses once all final setups are done.

Sep 7 2020, 9:48 AM · Cycles, BF Blender

Sep 4 2020

Joselu (Xeluaxeman) added a comment to T80314: Render crashes when linked objects.

Sorry everybody. Linked file Candle Final that has pre cached fluids for the flame is the problem.
Thanks. I will keep testing 2.9.

Sep 4 2020, 2:25 AM · Cycles, BF Blender

Sep 3 2020

Joselu (Xeluaxeman) added a comment to T80314: Render crashes when linked objects.

CUDA of course. I guess something went wrong from 2.8 to 2.9. I will make some more tests but 2.9 is unstable in my case and will only keep 2.8 files until the issue is fixed.

Sep 3 2020, 4:19 PM · Cycles, BF Blender
Joselu (Xeluaxeman) added a comment to T80314: Render crashes when linked objects.

Confirmed. In 2.83.5 you can even add plenty of geometry and external objects and works fine.

Sep 3 2020, 12:58 PM · Cycles, BF Blender
Joselu (Xeluaxeman) added a comment to T80314: Render crashes when linked objects.

This scene rendered without problems in 2.8.
It is a project i left unfinished but had no problems until opened in 2.9 for testing pupouses.
All is optimized and i am sure it is not hardware limitation.
I think i could add more objects to the scene in 2.8 and will render.

Sep 3 2020, 9:52 AM · Cycles, BF Blender

Sep 1 2020

Joselu (Xeluaxeman) created T80314: Render crashes when linked objects.
Sep 1 2020, 9:05 AM · Cycles, BF Blender

Feb 13 2020

Joselu (Xeluaxeman) added a comment to T68681: Hair Dynamics: simulation doesn't work depending on smooth/flat shaded surfaces (and nvidia gpus?).

In my case the problem was solved a couple of nvidia driver updates ago. Sorry to answer so late.
I was in contact with nvidia to help you find a solution.

Feb 13 2020, 10:49 AM · Nodes & Physics, BF Blender

Oct 10 2019

Joselu (Xeluaxeman) created T70701: GPU only working at 1 % most the time.
Oct 10 2019, 1:54 PM · BF Blender

Aug 16 2019

Joselu (Xeluaxeman) created T68737: Hair fails in Windows 10 and linux Ubuntu.
Aug 16 2019, 4:50 PM · BF Blender

Aug 15 2019

Joselu (Xeluaxeman) added a comment to T68681: Hair Dynamics: simulation doesn't work depending on smooth/flat shaded surfaces (and nvidia gpus?).

I installed previous nvidia driver but the bug persists in all windows 10 64bit Blender versions.

Aug 15 2019, 2:50 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) added a comment to T68681: Hair Dynamics: simulation doesn't work depending on smooth/flat shaded surfaces (and nvidia gpus?).

Forgot to say that in linux ubuntu os did not find issues and seems to be more stable and faster with everything.

Aug 15 2019, 12:40 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) added a comment to T68681: Hair Dynamics: simulation doesn't work depending on smooth/flat shaded surfaces (and nvidia gpus?).

I had similar unstable issues with windows 10 v1903 and gtx 1070.

Aug 15 2019, 12:36 PM · Nodes & Physics, BF Blender

Aug 13 2019

Joselu (Xeluaxeman) added a comment to T68576: Hair not working properly.

IT WORKS WELL IN LINUX UBUNTU BUT NOT IN WINDOWS 10. CUDA gtx 1070....

Aug 13 2019, 10:33 PM · BF Blender

Aug 12 2019

Joselu (Xeluaxeman) created T68576: Hair not working properly.
Aug 12 2019, 4:36 PM · BF Blender

Aug 10 2019

Joselu (Xeluaxeman) created T68500: Two important features.
Aug 10 2019, 12:17 PM

Aug 1 2019

Joselu (Xeluaxeman) added a comment to T67887: Wireframe playrate.

I think Blender always had problems with the animation playrate.
Maybe it needs to be more optimized for real animation playback.
Of course some modifiers can slow down the playrate. Like the Ocean for example. But i am talking about general performance issues with a few simple animations.

Aug 1 2019, 12:49 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T67887: Wireframe playrate.

No need for a specific file.
It happens always with high polycount objects in scene.
Take a cube. Subdivide it. Add cast deform to sphere and animate the parameter.
You will see playrate in wireframe is slower than in solid.

Aug 1 2019, 12:42 PM · BF Blender

Jul 29 2019

Joselu (Xeluaxeman) created T67887: Wireframe playrate.
Jul 29 2019, 4:09 PM · BF Blender

Jul 4 2019

Joselu (Xeluaxeman) added a comment to T66383: Boids particle system crash.

I am afraid the particle system becomes unstable when working with instaced objects and cycled shape keys etc like in my case. Yes it happend in different simulations that crashed again.... in both 2.79 n 2.8.
Sorry i am not Python programer to help here....
but it is clear that the particle systems need to be more revised and optimized for future releases.

Jul 4 2019, 3:15 PM · Nodes & Physics, BF Blender

Jul 3 2019

Joselu (Xeluaxeman) added a comment to T66383: Boids particle system crash.

There are 4 fireflies in a non renderable layer: white blue green n orange and all share same shape and animation.

Jul 3 2019, 9:53 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) added a comment to T66383: Boids particle system crash.

It is probably that i had a mirror modifier for the half of each instanced firefly with a short animation of the wings in a cycled animation loop....?

Jul 3 2019, 9:47 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) added a comment to T66383: Boids particle system crash.

Yes and it makes 2.8 behave realy bad....
I had to reset 2.8 to default settings

Jul 3 2019, 9:28 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) added a comment to T66383: Boids particle system crash.

Forgot to tell it was made in 2.79 and it works fine there.

Jul 3 2019, 6:09 PM · Nodes & Physics, BF Blender
Joselu (Xeluaxeman) created T66383: Boids particle system crash.
Jul 3 2019, 5:49 PM · Nodes & Physics, BF Blender

Jun 6 2019

Joselu (Xeluaxeman) added a comment to T65487: Parented bject icons in Outliner not selectable?.

I think you should bring back this capability somehow.
It is very usefull in big/complex scenes.
Could it be possible to have an objects selection list while pressing the mouse over a childs icon?
Not spreading the hierarchy without losing the option to select childs is very useful.

Jun 6 2019, 9:37 AM · BF Blender

Jun 5 2019

Joselu (Xeluaxeman) added a comment to T65487: Parented bject icons in Outliner not selectable?.

Jun 5 2019, 3:55 PM · BF Blender

Jun 4 2019

Joselu (Xeluaxeman) added a comment to T65487: Parented bject icons in Outliner not selectable?.

It is not a certain file.
I can not select child objects in the Outliner without expanding the hierarchy.

Jun 4 2019, 8:49 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

Looks more like 2.8 resets the value by default?

Jun 4 2019, 5:51 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

Seems like a memory of possible older used values????
Cant guess sorry....

Jun 4 2019, 5:49 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

YES everytime i create a new scene and set fstop to 4 in 2.79. When open in 2.8 fstop is 2.8 instead of 4.

Jun 4 2019, 5:47 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

I will try to do it later at home again and inform you.

Jun 4 2019, 3:53 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

Open it in 2.79 and see fstop is 4.
Open it in 2.8 and youll see its 0.2

Jun 4 2019, 3:25 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

Jun 4 2019, 3:24 PM · BF Blender
Joselu (Xeluaxeman) added a comment to T65486: Camera Fstop value changes from 2.79 to 2.8.

I will make a smaller version of the scene to send you when at home. I only have limmited internet conection in my mobile so i use wifi. SORRY

Jun 4 2019, 12:53 PM · BF Blender
Joselu (Xeluaxeman) created T65487: Parented bject icons in Outliner not selectable?.
Jun 4 2019, 12:41 PM · BF Blender
Joselu (Xeluaxeman) created T65486: Camera Fstop value changes from 2.79 to 2.8.
Jun 4 2019, 12:31 PM · BF Blender