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Adrians Netlis (adriansnetlis)
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User Since
Feb 28 2015, 11:41 AM (414 w, 6 d)

Recent Activity

Aug 17 2015

Adrians Netlis (adriansnetlis) added a comment to T45817: BGE Crash with group instanced curve objects.

OK! I was able to reproduce the bug and TristanPorteries reccomended me to fix this. I will see what I can do:)

Aug 17 2015, 11:44 AM · Game Engine

Jun 26 2015

Adrians Netlis (adriansnetlis) added a comment to D1375: Strength variable for 2D filters.

I guess I should polish this and remove strength variable for filter types that doesn't use it(e.g. Enable/Disable filter).

Jun 26 2015, 9:45 AM · Game Engine

Jun 25 2015

Adrians Netlis (adriansnetlis) added a comment to D1375: Strength variable for 2D filters.

Maybe you could show me how do I do it? :)

Jun 25 2015, 10:58 AM · Game Engine
Adrians Netlis (adriansnetlis) added a comment to D1375: Strength variable for 2D filters.

I haven't used glAccum and other things like that. Haven't had experience. That's why I am not really sure how does it act.

Jun 25 2015, 9:35 AM · Game Engine

Jun 24 2015

Adrians Netlis (adriansnetlis) added reviewers for D1375: Strength variable for 2D filters: Mitchell Stokes (moguri), Daniel Stokes (kupoman).
Jun 24 2015, 7:24 PM · Game Engine
Adrians Netlis (adriansnetlis) changed the edit policy for D1375: Strength variable for 2D filters.
Jun 24 2015, 7:22 PM · Game Engine
Adrians Netlis (adriansnetlis) retitled D1375: Strength variable for 2D filters from to Strength variable for 2D filters.
Jun 24 2015, 7:22 PM · Game Engine

Mar 9 2015

Adrians Netlis (adriansnetlis) added a comment to T43839: martinsh watershader doesn't work like excepted.

Using SoftwareGL didn't make any difference(except so strange FPS system(for some reason works better when there are simple object's in scene, but works worse than my pc when there is this water). However, here is crash report:

Blender 2.73 (sub 0), Commit date: 2015-01-20 18:16, Hash bbf09d9

bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.select_all(action='TOGGLE') # Operator
bpy.ops.object.delete(use_global=False) # Operator
bpy.context.scene.render.engine = 'BLENDER_GAME' # Property
bpy.context.scene.game_settings.show_framerate_profile = True # Property
bpy.context.space_data.viewport_shade = 'MATERIAL' # Property
bpy.context.scene.game_settings.material_mode = 'GLSL' # Property
bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property
bpy.context.area.type = 'LOGIC_EDITOR' # Property
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'NONE' # Property
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Plane") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.ops.scene.new(type='NEW') # Operator
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property
bpy.context.object.scene = bpy.data.scenes["Scene.001"] # Property
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator
bpy.ops.logic.sensor_add(type='KEYBOARD') # Operator
bpy.context.object.key = 'SPACE' # Property
bpy.ops.logic.actuator_add(type='SCENE') # Operator
bpy.ops.logic.controller_add(object="Cube") # Operator
bpy.context.object.mode = 'CAMERA' # Property
bpy.context.object.mode = 'SET' # Property
bpy.context.object.scene = bpy.data.scenes["Scene"] # Property

Mar 9 2015, 4:12 PM · Game Engine
Adrians Netlis (adriansnetlis) added a comment to T43839: martinsh watershader doesn't work like excepted.

When I return from school I will test in a single scene without anything else, just a water...

Mar 9 2015, 6:40 AM · Game Engine

Mar 8 2015

Adrians Netlis (adriansnetlis) updated the task description for T43839: martinsh watershader doesn't work like excepted.
Mar 8 2015, 4:44 PM · Game Engine
Adrians Netlis (adriansnetlis) added a comment to T43839: martinsh watershader doesn't work like excepted.

I think so it won't be good to my GPU(it can burn). Currently I can run my own game in ~400x250 large window at ~10 FPS. It is largest FPS I can get when playing it...:/

Mar 8 2015, 4:43 PM · Game Engine
Adrians Netlis (adriansnetlis) added a comment to T43839: martinsh watershader doesn't work like excepted.

No, I can't. I haven't got my own computer so my parents don't allow to install it(as previously it had too much bugs). I will be able to do when I get all information about drivers and when I am sure it is bugless and so I won't have black screen when I install it. I'm sorry. Anyway, in blenderartists.org someone gave me a fixed script(the fix was to end rendering videotexture after leaving scene or something similar...

Mar 8 2015, 9:15 AM · Game Engine

Feb 28 2015

Adrians Netlis (adriansnetlis) created T43839: martinsh watershader doesn't work like excepted.
Feb 28 2015, 12:42 PM · Game Engine