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Phillip Stephens (antidote)
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User Since
May 3 2010, 12:58 PM (666 w, 3 d)

Recent Activity

Jul 3 2016

Phillip Stephens (antidote) added a comment to D1929: Quaternion SLERP/SQUAD Rotation Modes.

The requested changes have been made, could we get another review?
@Joshua Leung (aligorith) @Campbell Barton (campbellbarton)

Jul 3 2016, 6:35 PM

Mar 13 2016

Phillip Stephens (antidote) added a comment to D1194: Full Inverse-Quadratic-Equation Lamp Falloff.

Much thanks for working with us to get this resolved psy-fi :D

Mar 13 2016, 1:44 AM

Mar 12 2016

Phillip Stephens (antidote) added a comment to D1194: Full Inverse-Quadratic-Equation Lamp Falloff.

Anybody? Some input about what's required to get this patch accepted is all we're asking for.

Mar 12 2016, 9:38 AM

Feb 22 2016

Phillip Stephens (antidote) added a comment to D1194: Full Inverse-Quadratic-Equation Lamp Falloff.

It's been months since anyone has responded to this ticket, is there anything that needs to be taken care of for this to be merged?
This is an extremely useful feature for complex light configuration, and is an extremely common algorithm used by most engines, and as Jack rightfully pointed out, it's even part of the COLLADA standard and would greatly reduce the number of assumptions required to convert from inverse-quadratic-coefficients thus simplifying the code required.

Feb 22 2016, 4:44 AM

Feb 26 2014

Phillip Stephens (antidote) added a comment to T38847: Crash when importing Collada file with bones..

I'm a derp, I didn't notice that I was getting redundant joints in there.

Feb 26 2014, 9:36 AM · BF Blender
Phillip Stephens (antidote) raised the priority of T38847: Crash when importing Collada file with bones. from to 90.
Feb 26 2014, 9:03 AM · BF Blender