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- User Since
- Jan 1 2012, 1:00 AM (579 w, 5 d)
Sep 8 2016
Sep 8 2016
Jeffrey Hepburn (blackhart0) added a comment to T49298: Normal Map node breaks Glass/Refraction Shaders in Cycles.
Hmm... might actually be working. Going to test more but it may be fixed in the RC.
Jeffrey Hepburn (blackhart0) added a comment to T49298: Normal Map node breaks Glass/Refraction Shaders in Cycles.
Jeffrey Hepburn (blackhart0) added a comment to T49298: Normal Map node breaks Glass/Refraction Shaders in Cycles.
Revising my prior comment:
