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David Cherrie (davidcherrie)
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User Since
Oct 28 2019, 5:42 AM (171 w, 4 d)

Recent Activity

Dec 16 2022

David Cherrie (davidcherrie) added a comment to T102268: Cycles Various Render Times.

No, all other programs and tasks are closed, and will always happen after a fresh restart of the computer.

Dec 16 2022, 4:43 AM · Render & Cycles, BF Blender

Nov 17 2022

David Cherrie (davidcherrie) added a comment to T102268: Cycles Various Render Times.

So have just installed my RTX 4090 and used the same scene which has varied from hours to complete or just 8 or so minutes. With the 4090, I rendered the scene multiple times which took less than 3 minutes. Now all of a sudden without changing anything, it has slowed down to a speed predicting it will take 3 hours to complete. With the 4090 with tiling set to 128, it would complete 3-4 tiles per second. Now it is taking 10+ seconds to do each tile.

Nov 17 2022, 7:20 AM · Render & Cycles, BF Blender

Nov 7 2022

David Cherrie (davidcherrie) added a comment to T102268: Cycles Various Render Times.

@Thomas Dinges (dingto) Just tested and the issue is the same in 2.93 as well as 3.3.1

Nov 7 2022, 12:54 AM · Render & Cycles, BF Blender

Nov 4 2022

David Cherrie (davidcherrie) created T102268: Cycles Various Render Times.
Nov 4 2022, 1:21 PM · Render & Cycles, BF Blender

Nov 10 2021

David Cherrie (davidcherrie) updated the task description for T92981: Optix GPU Memory Leak.
Nov 10 2021, 5:57 AM · BF Blender
David Cherrie (davidcherrie) created T92981: Optix GPU Memory Leak.
Nov 10 2021, 5:57 AM · BF Blender
David Cherrie (davidcherrie) added a comment to T90011: RTX 3080 GPU Memory Leak.

@David Cherrie (davidcherrie) Hi, just wondering about status of this report, did you manage to identify the issue and can you share sample file?

Nov 10 2021, 5:46 AM · BF Blender

Aug 13 2021

David Cherrie (davidcherrie) added a comment to T90011: RTX 3080 GPU Memory Leak.

I have isolated the issue to a linked geometry node. Got 23 frames rendered in the original problematic file before the System is out of GPU Memory. After stopping the render and trying to restart the render, on the first frame I get the GPU Memory message.

Aug 13 2021, 8:51 AM · BF Blender

Aug 10 2021

David Cherrie (davidcherrie) added a comment to T90011: RTX 3080 GPU Memory Leak.

I have been trying on a file that I am able to share but yesterday had it rendering for 6 hours using Cycles at 1920x1080 and got up to 590 frames with no issues.

Aug 10 2021, 3:00 PM · BF Blender

Jul 26 2021

David Cherrie (davidcherrie) added a comment to T90011: RTX 3080 GPU Memory Leak.

I can't actually upload the file due to NDA. However working on another file (which I also can't share) which is totally seperate, after rendering multiple 4K images out over the course of working on the file for a few hours. I got the error message "System out of GPU memory". I escaped, didn't close the file but tried to re-render, same message came up and wouldn't start. I then went from LookDev to the internal shade view (forget what its called), pressed render then it started rendering.

Jul 26 2021, 2:08 PM · BF Blender

Jul 22 2021

David Cherrie (davidcherrie) added a comment to T90011: RTX 3080 GPU Memory Leak.

Yes I was able to re-render after starting the render again. First time it got to frame 155 and then continued on from that frame which it got to frame 206. I would have expected it to have rendered another 155 frames but it only rendered 51.

Jul 22 2021, 3:55 PM · BF Blender

Jul 21 2021

David Cherrie (davidcherrie) created T90011: RTX 3080 GPU Memory Leak.
Jul 21 2021, 11:58 AM · BF Blender

Nov 29 2019

mw (fuchsundbaer) awarded T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS) a Love token.
Nov 29 2019, 10:14 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 26 2019

David Cherrie (davidcherrie) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

@David Cherrie (davidcherrie) Run blender from command line using blender --debug-gpu-force-workarounds

See https://docs.blender.org/manual/en/dev/advanced/command_line/launch/macos.html

Nov 26 2019, 11:56 PM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

Can anyone try to run blender with --debug-gpu-force-workarounds and reproduce the bug?

Nov 26 2019, 11:44 AM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) added a comment to T70780: 2.81 macOS .

This is an issue with 2.81 and is well known about where Eevee stops rendering.

Nov 26 2019, 7:31 AM · EEVEE & Viewport, BF Blender
David Cherrie (davidcherrie) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

@Omar Rahim (3Omar9) I have the issue on a 2017 MacBook Pro 15inch Touch and with a 2016 MacBook Pro 15inch Retina. 2017 happens on Mojave and Catalina and the 2016 happens on High Sierra.

Nov 26 2019, 5:10 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 22 2019

David Cherrie (davidcherrie) updated the task description for T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Nov 22 2019, 4:10 AM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) renamed T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS) from 2.81 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS) to 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Nov 22 2019, 1:35 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 19 2019

David Cherrie (davidcherrie) updated the task description for T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Nov 19 2019, 1:59 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 14 2019

David Cherrie (davidcherrie) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

VRAM would certainly make sense. I just used the factory default 2.81.16 (one released 13th November) and created a metaball, added a multi-resolution modifier with 3 sub-divisions. Sculpted a bit, turned on Render viewport, added a second lamp into the scene and then selected the other lamp, and then the metaball disappeared.

Nov 14 2019, 3:03 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 7 2019

David Cherrie (davidcherrie) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

Issue still happening in v2.81.16

Nov 7 2019, 11:37 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 28 2019

David Cherrie (davidcherrie) added projects to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS): Platform: macOS, EEVEE & Viewport.
Oct 28 2019, 11:55 PM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) renamed T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS) from Objects disappearing in Rendered and Look Dev modes in viewports to 2.81 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Oct 28 2019, 6:29 AM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) updated the task description for T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Oct 28 2019, 6:16 AM · EEVEE & Viewport, Platform: macOS, BF Blender
David Cherrie (davidcherrie) created T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).
Oct 28 2019, 6:06 AM · EEVEE & Viewport, Platform: macOS, BF Blender