User Details
- User Since
- Jan 8 2019, 3:36 PM (213 w, 2 d)
Dec 5 2020
Dec 2 2020
Sep 2 2020
but what is the poi
Sep 1 2020
maybe you could add support for at least on/off states? like when you hold out entire collection, so no need for blended complications. it would still be very useful
also, holdout implies to just "hold out" the object that is being held out while preserving all the indirect effects. you can argue that screen space is just screen space, which it is. but it is used to apply an indirect effect on an object, just using screen space to calculate the effect. what stops you from calculating this screen space effect and apply it to the object while preserving the holdout? it is really counter intuitive incomplete and useless and worse i am guessing people dont understand that screen space is not being applied because it is not always obvious, someone can do a ton of work and then realize that stuff doesn't look the way it should. at least update the wiki to make this obvious if nothing else
Aug 27 2020
Aug 25 2020
Aug 11 2020
Jul 17 2020
@Clément Foucault pleas fix this any way you know how even if performance suffers. currently as it is, it is impossible to make a scene that is more complex then a single room/cube without artifacts and seams. i have spent countless hours trying everything to make it work its just not possible. arifacts are there to stay and seams are there to stay(in case of more then 1 irradiance probe). there has to be a better way to do irradiance baking that makes more complex scenes plausible to bake. maybe take some ideas from unreal? idk
Mar 8 2020
Feb 12 2020
Feb 9 2020
The amount of performance degradation is directly proportional to amount of geometry/objects in the scene. More objects/geometry there is, more performance degradation. It has nothing to do with amount of geometry in single object but amount of geometry in entire scene, so even if you select a low poly object and start switching from edit to object performance will still degrade. Here is a simple way to replicate the issue:
Feb 8 2020
Jan 29 2020
Jan 3 2020
I had to tick "Face Sets" on exports to make it work so this report is invalid.
Sep 13 2019
i can confirm this issue gtx 1070. any scene will crash even default one
Jul 30 2019
Jul 8 2019
it seems setting texture and vbo timeout in system settings to 0 fixes the freezing issue
Jul 6 2019
Jun 27 2019
should this not be at least high priority and be fixed for release of 2.8? hair dynamics is pretty important feature id say, currently i still cant get it to work its been a while. i mean, without hair dynamics we are severely limited to what we do by hand and rigging..
Mar 30 2019
i am trying to switch between modes by pressing f1,f2,f3,f4 instead of toggling it with TAB key, so when i press f1 it goes to object mode. when i press f2 it goes edit mode etc. ive tried adding the command to the keymap under 3d view global but it says its reserved for internal use. is there any way to do this kind of thing ?
if you cant add IK constraint to an object why is the option to do it there in object constraint tab ? cant you just remove the option ?
Mar 29 2019
you are right, im an idiot *facepalm. sorry!
Mar 25 2019
this is the same thing, except, before bake i enabled disk cache. now it does not crash with switching to particle edit, but particles are not visible in particle edit.
here i made a simple uv sphere, i made hair particle, i click bake, i try switch to perticle edit and it crashes blender. you can open this blend and try switch to particle edit, it will crash it
Mar 24 2019
Mar 23 2019
Feb 12 2019
From my research this issue has been present for more then a year now. Its a pretty big issue, id say. So far devss kept complete radio silence on this issue, or i havent been able to find anywhere where it was anything said about it. Could devs say anything about it like, is it getting fixed at all and when? Why has it been neglected for so long, is this that hard to fix? Considering it has been around for such a long time.
Jan 21 2019
Hell on not sure if this its the same issue but looks similar - baking doesnt work gtx 1070
