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graham krenz (grahamkrenz)
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User Since
Nov 15 2019, 10:52 PM (168 w, 6 d)

Recent Activity

Mar 31 2021

graham krenz (grahamkrenz) added a comment to T86025: Orbit inverted on Mac with Magic Mouse.

To the devs in the Blender team watching this: What should the affecting Mac community do? Seems there is a potential for a new option to invert orbit, should this bug report be changed to a feature request? Or should we make a new request somewhere?

In the meantime, we're all a bit frustrated and just want to get on with building stuff without having to relearn what was natural to us up to now.

Mar 31 2021, 4:04 PM · Platform: macOS, User Interface, BF Blender

Mar 22 2021

graham krenz (grahamkrenz) added a comment to T86025: Orbit inverted on Mac with Magic Mouse.

If this change has been as much of a headache for you as it has been for me, go over there and make some noise about about.

That's bad advice. See the To: and CC section of your emails to see who's listening. Concern is not a replacement for bug report.


@Julian Eisel (Severin) could you change the status of the report please ? @Yevgeny Makarov (jenkm) already expressed his take above.

Mar 22 2021, 6:40 PM · Platform: macOS, User Interface, BF Blender
graham krenz (grahamkrenz) added a comment to rB055ed335a111: macOS: follow system preference for natural trackpad scroll direction.

This change is an existential threat to my use of Blender. The inconsistency between 2D and 3D scrolling is disturbing, this change being implemented this way even more-so. I have reverted to earlier versions while this sorts itself out, but I am already seeing the all too familiar tone of "Well, you chose to use Apple, so get over it".

Mar 22 2021, 6:28 PM
graham krenz (grahamkrenz) added a comment to T86025: Orbit inverted on Mac with Magic Mouse.

Thanks Ryan, this does represent an existential threat to my use of Blender, if this change persists I will switch software to avoid switching hardware.

Mar 22 2021, 5:28 PM · Platform: macOS, User Interface, BF Blender

Mar 18 2021

graham krenz (grahamkrenz) added a comment to T86025: Orbit inverted on Mac with Magic Mouse.

Not to beat a dead horse, but I want to emphasize the impact on my workflow has been large enough that I have reverted to 2.91 to escape the new tracking speed and impossible to invert tracking direction.

Mar 18 2021, 7:33 PM · Platform: macOS, User Interface, BF Blender

Mar 17 2021

graham krenz (grahamkrenz) updated the task description for T86668: Mouse direction spontaneously reversed, can't be un-reversed.
Mar 17 2021, 6:05 PM · Platform: macOS, BF Blender
graham krenz (grahamkrenz) created T86668: Mouse direction spontaneously reversed, can't be un-reversed.
Mar 17 2021, 6:04 PM · Platform: macOS, BF Blender

Nov 15 2019

graham krenz (grahamkrenz) added a comment to T71342: macOS automatic graphics switching does not use use more powerful GPU for Blender.

I'm on an iMac iMac (Retina 5K, 27-inch, Late 2015), 3.2 GHz Quad-Core Intel Core i5, 32gb ram

Nov 15 2019, 10:55 PM · Platform: macOS, BF Blender