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Leonardo Monteiro Silva (leonnn1)
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User Since
Dec 20 2019, 5:11 PM (164 w, 5 d)

Recent Activity

Jan 27 2020

Leonardo Monteiro Silva (leonnn1) removed a project from T73410: Eevee is blending planar reflections and reflections cubemap: BF Blender.
Jan 27 2020, 7:45 PM
Leonardo Monteiro Silva (leonnn1) closed T73410: Eevee is blending planar reflections and reflections cubemap as Resolved.
Jan 27 2020, 7:44 PM
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.

Thank you, now I understand, I always thought that the fade was outside the boundaries of the camera and not inside like add on the rendering so you would not lose the information, now I understood, thank you

Jan 27 2020, 5:39 PM · EEVEE & Viewport, BF Blender
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.

Oh I got it, it's just that I wanted to reproduce what happened to me, and like it would be harder to see without the colors and all, sometimes I just try to be the most direct as possible to comunicate properly, english is not my main language, so I just try to be as clear as I can.
Sorry for the size of the file and thank you for adressing to the issue.
Again congratulations for this software, I love it and it helps me a lot!

Jan 27 2020, 4:33 PM · EEVEE & Viewport, BF Blender
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.

I am sorry, I know you guys have more things to do than repply to my doubts but where is this world light? I have this thing on the shading popup, but maybe I am mistaken.

Jan 27 2020, 4:15 PM · EEVEE & Viewport, BF Blender
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.

This is the file, with SSR and it's still blending with the probe(check the uper left corner, see that SSR is enabled), I think that this is not working as it should cause clearly you lose quality on the reflection if you mix the two togheter and in one hand you have a perfect reflection plane that I think that the light information should be used, like it will consume the processing anyways, so it would be better to enable it above all the other reflections with SSR or without, otherwhise I have to do "stuff" to achieve realistic results, and that kind of take away the purpose in my oppinion.
I really love Eevee and blender and I think that this should be changed to a more realistic result, I worked in the archiviz industry for the last 10 years and my focus was always fast rendering or real time, and eevee has so much potential, anyways, thank you.
About the file size, It's with cache indeed but I let so you guys didn't had to recalculate it which is totally necessary in order to reproduce the issue as you probably already know.
here it is the version cache free, I left the texture of the floor where the issue is most appearent. https://1drv.ms/u/s!Ag3eaN7lRSIghotN47HBx5ThWUoxww?e=dqYbCE

Jan 27 2020, 3:54 PM · EEVEE & Viewport, BF Blender

Jan 26 2020

Leonardo Monteiro Silva (leonnn1) created T73410: Eevee is blending planar reflections and reflections cubemap.
Jan 26 2020, 5:39 PM
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.

This is the smalles I can get with the file, I deleted most picteres but the floor that is where I have the problem, see that the reflection is not using the information of the reflection plane exclusivelly, it's using a blend of the cubemap and the reflection plane, this is causing this weird blend, try to hide the reflection plane and see what happens, then try to turn the Screen space reflection and then try to play with the roughness to see how it blends the maps, I think the reflection plane should be the only reflection information used on these to not have these weird reflection.
Here is the file, I tried to decrease it's size but the baking also takes space, it's under 50 MB, here is the link: https://1drv.ms/u/s!Ag3eaN7lRSIghosyte6iajTag5CHGg?e=p6Cc6p

Jan 26 2020, 5:33 PM · EEVEE & Viewport, BF Blender
Leonardo Monteiro Silva (leonnn1) added a comment to T72607: Eevee is blending planar reflections and reflections cubemap.
Jan 26 2020, 5:11 PM · EEVEE & Viewport, BF Blender

Dec 20 2019

Leonardo Monteiro Silva (leonnn1) created T72607: Eevee is blending planar reflections and reflections cubemap.
Dec 20 2019, 5:24 PM · EEVEE & Viewport, BF Blender