User Details
- User Since
- Oct 17 2010, 10:55 AM (642 w, 5 d)
Aug 21 2021
Aug 16 2021
Nov 9 2020
Sep 13 2020
Reopening, not related to T66844. This is a regression from June 2020 in 2.90, when many basic translations were removed from .pot, likely, due to a bug in bl_extract_messages.
Sep 9 2020
As on my computer, bl_extract_messages.py fails with
Mar 19 2020
Fixed in svn, thanks
Mar 5 2020
Fixed in rBTS5222, thank you for report!
Mar 4 2020
Nov 8 2019
Oct 16 2019
Sep 11 2019
@Artyom Sobolev (Woolpit) , I've added you to transifex, welcome!
Aug 16 2019
Jul 21 2019
Jul 10 2019
Jun 23 2019
Jun 19 2019
May 4 2019
Apr 2 2019
Mar 19 2019
Feb 26 2019
Jan 25 2019
Jan 13 2019
Jan 3 2019
Jan 1 2019
Dec 30 2018
Dec 25 2018
Dec 20 2018
I added Michael to https://www.transifex.com/translateblender/blender-ru/ and we agreed to wait for 2.8 and discuss translation improvements meanwhile. So I guess the task is solved now.
Dec 19 2018
@Michael Soluyanov (crantisz) , glad to see you, you are an awesome guy! I'll contact you today in vk.
Jan 4 2018
Jan 3 2018
Jul 30 2017
@Denis Bryukhanov (dennyishere) , check out weblate website https://translateblender.ru/ - you can register there and submit your own translations, which I'll upload to Blender SVN.
Jun 26 2016
Nov 10 2015
Jun 8 2015
May 18 2015
Fixed in rB88acb3c5
May 16 2015
Hi! I would like to download Blender 2.74(***), but it downloads 2.74, same for all other versions. Please check this problem. I downloaded here: http://www.blender.org/features/past-releases/
May 15 2015
Reproduced this problem with no ocio, added an inline comment with possible fix here: rB4fc318811
For T44707
May 13 2015
Superseded by completely another more complex approach. Still experimenting, but new patch has nothing common with this patch, so closing this one.
May 11 2015
May 10 2015
Based in the fact, that no rotation/shear transformations are used with rastertocamera transform, and perspective coefficient is never zero (how could it be?).
May 5 2015
Fix if() formatting and add pad3.
May 4 2015
@Thomas Dinges (dingto), it seems to me that current implementation is affected by "off-by-one" mistake somewhere around here: https://developer.blender.org/diffusion/B/browse/master/intern/cycles/render/blackbody.cpp$96 . I've already noticed that our current implementation gives different colors from OSL and my approximation is based on unbiased function.
For CUDA (7.0) the difference is smaller, 00:52.86 (lut) and 00:51:91 (approx).
Quick test on CPU with plane gave 25.45s (lut) vs 20.26s (approx). Input socket is obviously connected.
Difference between original (non-lut) function and approximation:
May 1 2015
I've checked rB5ad79b83afae again with NVidia and it doesn't compile on my computer anymore even with ADV shading disabled. The compile process looks similar to nvcc, clBuildProgram works for 1 minute or so and then eats up all available RAM and crashes. I guess this is related to @varunsundar08@gmail.com (varunsundar08) report.
Apr 8 2015
Apr 7 2015
Common diff in PTX (same for SASS), 92 replacements:
< mov.f32 %f6781, 0f00000000; < max.ftz.f32 %f6782, %f1500, %f6781; < mov.f32 %f6783, 0f3F800000; < min.ftz.f32 %f10110, %f6782, %f6783; --- > cvt.ftz.sat.f32.f32 %f10029, %f1500;
Apr 1 2015
I've tested this patch (the original one from D1200) on Ubuntu 14.10 x86-64 and NVidia GTX 690 with MikePan BMW scene.
Mar 27 2015
Mar 26 2015
Procedural checker texture with Position node.
Mar 25 2015
Sorry, I don't understand your proposal.
Mar 23 2015
Mar 22 2015
Animation works too:
Added sergey as reviewer.
Mar 10 2015
@Thomas Dinges (dingto) yes, the report is here: https://github.com/embree/embree/issues/30
Mar 7 2015
Committed an actual fix. This problem comes from embree, both nmadd and nmsub functions in avxf and ssef are incorrect there.
Dec 24 2014
Dec 1 2014
Oct 13 2014
This patch affects BTS repo, adding @Bastien Montagne (mont29).
Aug 5 2014
Tables for common benchmark files:
| koro_final | |
|---|---|
| patched | 2:32.70 |
| vanilla | 2:43.04 |
May 15 2014
For future references: this procedural texture could be used for recreating stars. Unfortunately, it is not so easy to use, but this approach is more flexible and can be applied in cycles too.




