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nik yo (nik_yo)
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Feb 17 2014, 4:36 PM (469 w, 2 d)

Recent Activity

Feb 18 2014

nik yo (nik_yo) added a comment to T38684: build failed on mac OS X 10.9.1 (deployment target 10.9).
  • for deployment target 10.6 (as is), it builds fine
Feb 18 2014, 9:22 PM · BF Blender, Platform: macOS
nik yo (nik_yo) added a comment to T38684: build failed on mac OS X 10.9.1 (deployment target 10.9).

yes, I switched to 10.9 -default 10.6 as you say. I wanna try things out for 10.9 -OpenGL 4.0 shaders finally supported- but haven't checked Blender's codebase yet and what's actually there.

Feb 18 2014, 6:30 PM · BF Blender, Platform: macOS

Feb 17 2014

nik yo (nik_yo) added a comment to T38684: build failed on mac OS X 10.9.1 (deployment target 10.9).

Build target extern_ceres

Feb 17 2014, 11:09 PM · BF Blender, Platform: macOS
nik yo (nik_yo) added a comment to T38684: build failed on mac OS X 10.9.1 (deployment target 10.9).

build with cmake targetting OS X 10.9 fails
"Found unordered_map/set in std::tr1 namespace"

Feb 17 2014, 9:04 PM · BF Blender, Platform: macOS
nik yo (nik_yo) added a comment to T38684: build failed on mac OS X 10.9.1 (deployment target 10.9).

please close it. starting fresh w/ the cuda 5.5 update

Feb 17 2014, 5:25 PM · BF Blender, Platform: macOS
nik yo (nik_yo) added a comment to T38683: build failure deployment on os x 10.8 .

good job, super fast feedback!

Feb 17 2014, 5:13 PM · BF Blender
nik yo (nik_yo) raised the priority of T38684: build failed on mac OS X 10.9.1 (deployment target 10.9) from to 90.
Feb 17 2014, 4:46 PM · BF Blender, Platform: macOS
nik yo (nik_yo) raised the priority of T38683: build failure deployment on os x 10.8 from to 90.
Feb 17 2014, 4:40 PM · BF Blender