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- Oct 6 2019, 7:38 PM (174 w, 4 d)
Dec 22 2021
here you see a blue stroke material and the world Viewport Display color set to yellow. The Stroke is rendered green.
the strokes i used are all set to "regular". i uploaded a file from version 2.93.5 its the same behaviour in 3.0.
sorry i forgot to mention you need to go to materialView or renderView to see the influence.
Mar 14 2020
Mar 12 2020
right, thank you! the documentation isn't explaining it well, so for anyone stumbling across this thread heres a working solution to the codesnippet:
Jan 3 2020
thank you! sorry for bothering then.
Dec 15 2019
Oct 14 2019
thanks for giving this a closer look! photoshop would have the layers opacity as "factor". hence factor would just mix between col1 and the result of the col1&col2 blend, like brecht said. that is what i as a user would expect (due to photoshops layeropacity)... but i dont wanna bother you. thank you!

