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peter lu (pdlla)
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User Since
Aug 26 2016, 7:25 PM (336 w, 6 d)

Recent Activity

Oct 4 2016

peter lu (pdlla) added a comment to T49043: replace OpenGL immediate mode in Blender 2.8.

Just read through the doc. Will new tasks be created? I'm happy to to help out here.

Oct 4 2016, 5:43 PM · EEVEE & Viewport, BF Blender: 2.8

Sep 30 2016

peter lu (pdlla) added a comment to T45231: Rip edge-move for curves.

I'd like to give this task a go if MarceColl is no longer working on it.

Sep 30 2016, 5:56 PM · Good First Issue

Sep 24 2016

peter lu (pdlla) added a comment to D2224: T47488 T47478 Updated UVs for Suzanne, UV sphere and Icosphere.

Cool! Yay!

Sep 24 2016, 5:28 PM

Sep 23 2016

peter lu (pdlla) updated the diff for D2224: T47488 T47478 Updated UVs for Suzanne, UV sphere and Icosphere.

Changes to better fit blender code conventions. (Fixed all code revision issues)

Sep 23 2016, 10:35 PM

Sep 12 2016

peter lu (pdlla) retitled D2224: T47488 T47478 Updated UVs for Suzanne, UV sphere and Icosphere from to T47488 T47478 Updated UVs for Suzanne, UV sphere and Icosphere.
Sep 12 2016, 7:17 PM
peter lu (pdlla) added a comment to D2186: T47478 better UVs to icosphere.

I'm closing this and D2202 to submit a new patch with updated UVs for uv sphere, icosphere and Suzanne.

Sep 12 2016, 6:33 PM
peter lu (pdlla) abandoned D2202: T47478 better generated UVs for UV sphere .

I'm closing this and D2186 to submit a new patch with updated UVs for uv sphere, icosphere and Suzanne.

Sep 12 2016, 6:31 PM
peter lu (pdlla) closed D2186: T47478 better UVs to icosphere.
Sep 12 2016, 6:31 PM

Sep 11 2016

peter lu (pdlla) added a comment to D2202: T47478 better generated UVs for UV sphere .

The not rounded map is a special case of the equirectangular map though I only found out just now that it's also the "standard" map for uv spheres. Someone pointed out in T47478 that the maya default uv map fills the space and is not rounded. Is this what you were thinking? I'm not familiar with cycles.

Sep 11 2016, 5:40 AM

Sep 9 2016

peter lu (pdlla) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

I set the UVs right after each face is created rather then after all faces are created and assuming the iteration order does not change. Apparently it does change in some circumstances. This works fine now in all conditions I tested it under but the code isn't quite as nice :(.

Sep 9 2016, 6:52 PM · Modeling, Good First Issue

Sep 8 2016

peter lu (pdlla) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

This would be ready to go except the face or loop order of the monkey seems to change in the following conditions:

Sep 8 2016, 8:40 PM · Modeling, Good First Issue
peter lu (pdlla) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

Thanks! I'm using these UVs now.

Sep 8 2016, 7:45 PM · Modeling, Good First Issue
peter lu (pdlla) added a comment to D2202: T47478 better generated UVs for UV sphere .

Note, the image I used is an old one. The code in this patch (specifically lines 686-710) will shift the UV map to fit in between [0,1].

Sep 8 2016, 5:50 PM
peter lu (pdlla) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

It shifts the uvs to fit in [0,1] now :), I just used an old screenshot (TBH though I was almost about to be too lazy to do this XD).

Sep 8 2016, 5:48 PM · Modeling, BF Blender

Sep 7 2016

peter lu (pdlla) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

Adding UVs to Monkey and Torus are T47488 and T47489 respectively. D2202 and D2186 add better UVs for icosphere and uvsphere respectively. My first 2 patches :D! Can I/someone mark this task as resolved if/when D2202 and D2186 are accepted?

Sep 7 2016, 8:50 PM · Modeling, BF Blender
peter lu (pdlla) added a comment to D2202: T47478 better generated UVs for UV sphere .

Is there a way for me to tie this to maniphest task T47478? I couldn't figure out how to do this but I noticed my last D2186 is tied to the T47478.

Sep 7 2016, 8:33 PM
peter lu (pdlla) retitled D2202: T47478 better generated UVs for UV sphere from to T47478 better generated UVs for UV sphere .
Sep 7 2016, 8:31 PM
peter lu (pdlla) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

Added UV sphere map using equirectangular map. I would have liked to use quads on the top and bottom row but those faces only have 3 vertices so I went with the spiky triangles.

Sep 7 2016, 8:02 PM · Modeling, BF Blender
peter lu (pdlla) created T49286: "No template named 'StaticAssertFailure'" compiler error on Xcode 7.0 .
Sep 7 2016, 7:27 PM · BF Blender

Sep 6 2016

peter lu (pdlla) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

Here is high resolution map with symmetry for monkey head. Please tell me your ideas guys. If happy with this I will finish clean up and list coordinates for all points.
PNG file:

SVG file (Inkscape):

Sep 6 2016, 6:37 AM · Modeling, Good First Issue

Sep 1 2016

peter lu (pdlla) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

This is the modified BM_mesh_calc_uvs_sphere function for outputting icosphere UVs to console. Again, putting it here instead of committing.

Sep 1 2016, 6:37 PM · Modeling, BF Blender
peter lu (pdlla) retitled D2186: T47478 better UVs to icosphere from to T47478 better UVs to icosphere.
Sep 1 2016, 6:33 PM
peter lu (pdlla) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

Ok, about to submit my first patch! I went for the map that you suggested Chau. I hardcoded the UV map so it's dependent on the face/loop order. I hope that's OK.

Sep 1 2016, 6:19 PM · Modeling, BF Blender

Aug 27 2016

peter lu (pdlla) claimed T47478: new default UV coordinates on some mesh primitives are poor/missing.

I'm giving this task a go together with the T47488

Aug 27 2016, 12:40 AM · Modeling, BF Blender

Aug 26 2016

peter lu (pdlla) claimed T47488: Add a good default UV map to our 'monkey' primitive..

Hi, first time here. I'm assuming no one is working on this anymore? I'm giving this a shot :). Will also look into fixing default unwrap for the UV sphere. Someone on IRC mentioned it "looks like a truck ran over it" and suggested I start there. I didn't see a tasks for this though.

Aug 26 2016, 8:12 PM · Modeling, Good First Issue
peter lu (pdlla) added a comment to T49165: OpenGL Refactor: Main Task.

Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? T49043 is something I have experience with and seems like a pretty localized task.

Aug 26 2016, 7:28 PM · EEVEE & Viewport, BF Blender: 2.8