User Details
- User Since
- Aug 26 2016, 7:25 PM (336 w, 6 d)
Oct 4 2016
Just read through the doc. Will new tasks be created? I'm happy to to help out here.
Sep 30 2016
I'd like to give this task a go if MarceColl is no longer working on it.
Sep 24 2016
Cool! Yay!
Sep 23 2016
Changes to better fit blender code conventions. (Fixed all code revision issues)
Sep 12 2016
I'm closing this and D2202 to submit a new patch with updated UVs for uv sphere, icosphere and Suzanne.
I'm closing this and D2186 to submit a new patch with updated UVs for uv sphere, icosphere and Suzanne.
Sep 11 2016
The not rounded map is a special case of the equirectangular map though I only found out just now that it's also the "standard" map for uv spheres. Someone pointed out in T47478 that the maya default uv map fills the space and is not rounded. Is this what you were thinking? I'm not familiar with cycles.
Sep 9 2016
I set the UVs right after each face is created rather then after all faces are created and assuming the iteration order does not change. Apparently it does change in some circumstances. This works fine now in all conditions I tested it under but the code isn't quite as nice :(.
Sep 8 2016
This would be ready to go except the face or loop order of the monkey seems to change in the following conditions:
Thanks! I'm using these UVs now.
Note, the image I used is an old one. The code in this patch (specifically lines 686-710) will shift the UV map to fit in between [0,1].
It shifts the uvs to fit in [0,1] now :), I just used an old screenshot (TBH though I was almost about to be too lazy to do this XD).
Sep 7 2016
Added UV sphere map using equirectangular map. I would have liked to use quads on the top and bottom row but those faces only have 3 vertices so I went with the spiky triangles.
Sep 6 2016
Sep 1 2016
This is the modified BM_mesh_calc_uvs_sphere function for outputting icosphere UVs to console. Again, putting it here instead of committing.
Ok, about to submit my first patch! I went for the map that you suggested Chau. I hardcoded the UV map so it's dependent on the face/loop order. I hope that's OK.
Aug 27 2016
I'm giving this task a go together with the T47488
Aug 26 2016
Hi, first time here. I'm assuming no one is working on this anymore? I'm giving this a shot :). Will also look into fixing default unwrap for the UV sphere. Someone on IRC mentioned it "looks like a truck ran over it" and suggested I start there. I didn't see a tasks for this though.
Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? T49043 is something I have experience with and seems like a pretty localized task.
