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Peter (pgt2)
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User Since
Oct 29 2019, 2:16 PM (171 w, 2 d)

Recent Activity

Sep 9 2020

Peter (pgt2) awarded T78986: VSE 2.0: The Big Picture a Dat Boi token.
Sep 9 2020, 10:10 AM · Video Sequencer, VFX & Video

Aug 25 2020

Peter (pgt2) added a comment to T80065: Blender spontaneously freezes, system writes log entry to Event Viewer.

The file Watchdog-20200823-2033.dmp might tell a developer what went wrong,
I think you should add it to this case as well (note i'm not a blender developer, i work on other software).

Aug 25 2020, 11:22 AM · BF Blender

Jun 9 2020

Peter (pgt2) added a comment to T77422: blender 2.9 denoiser node not recognized. (versioning problem??).

Hm not sure what have caused it, i was thinking it related to me upgrading the blender versions for the project a few times.
Another cause might be that i tried to merge in a medical human model from another blend file (that didnt work well).
Eventually though i copied the collection over ( copy past from and into the outliner with 2 running blender programs), which works a lot easier.
..Which makes me wonder then might it had to do with the merger attempt. (the files where huge in size).
..That might also explain the two scenes, perhaps. (i wasnt aware of it).

Jun 9 2020, 3:37 PM · BF Blender
Peter (pgt2) added a comment to T77422: blender 2.9 denoiser node not recognized. (versioning problem??).
Jun 9 2020, 9:31 AM · BF Blender
Peter (pgt2) added a comment to T77422: blender 2.9 denoiser node not recognized. (versioning problem??).

Ok i got a file, its happening again here is a screen shot{F8603304} after this one i upload a file of it (with everything removed). but i leave a cube.
On an additional node the renders did got more white as well.

Jun 9 2020, 8:47 AM · BF Blender

Jun 8 2020

Peter (pgt2) added a comment to T77422: blender 2.9 denoiser node not recognized. (versioning problem??).

its our not yet finished marketing material cannot share it, though if it happens again i'l destory as much of the file as posible (leaving or adding only a cube or so) and i'll post it.
I also updated server and client version to 2.9 of today so (i hope) that might fix it as well,
I did it as i saw multiple people had issues with 2.9. (and this feels a bit as if some old version thing got in).

Jun 8 2020, 4:37 PM · BF Blender
Peter (pgt2) added a comment to T77422: blender 2.9 denoiser node not recognized. (versioning problem??).

I created animation in 2.83 on windows, on my windows laptop,
I render on the server on cpu. in the drawing in compositor the intel denoiser is used.
But it wasn't recognised as the denoiser filter node and was shown as an invalid red node.
Which is strange since both have the intel denoiser
So i removed the unrecognized one on our linux render serer and then added it again after which it worked.

Jun 8 2020, 3:49 PM · BF Blender

Jun 5 2020

Peter (pgt2) created T77422: blender 2.9 denoiser node not recognized. (versioning problem??).
Jun 5 2020, 9:25 AM · BF Blender

May 22 2020

Peter (pgt2) created T76959: Blender 2.9 scripts missing (requires some script header example).
May 22 2020, 10:47 AM · BF Blender

May 11 2020

Peter (pgt2) added a comment to T76637: Node editor cannot connect nodes [2 monitors with UI scaling].

Ok i can confirm its combined problem with windows monitor scaling,
Windows uses a recomended scale here ( note that I also wear glasses, my eyesight isnt perfect anymore ) so If i disable it, it becomes too small for my eyes.
I have to set my laptop on 125% and a philips monitor on 100%, and those seam the default for both.

May 11 2020, 1:22 PM · User Interface, BF Blender
Peter (pgt2) added a comment to T76637: Node editor cannot connect nodes [2 monitors with UI scaling].

I tested it with blender 2.9 as well still the same problem in that file.
So you were able to connect or alter the node setup in both node views, i'm not.

May 11 2020, 11:17 AM · User Interface, BF Blender
Peter (pgt2) added a comment to T76637: Node editor cannot connect nodes [2 monitors with UI scaling].

In above file, started mainwindows 3dview+nodes side by side.
Duplicated screen (didnt happen then),
Then turned the seccond monitor (not main) nodes into 3dview
Then i vertically split left side of the (not main) and turned the upper in nodes view.
Then i couldnt connect nodes in the main windows

May 11 2020, 10:20 AM · User Interface, BF Blender
Peter (pgt2) added a comment to T76637: Node editor cannot connect nodes [2 monitors with UI scaling].


Ok i notice it doesnt happen allways.
Here i tried it a few times till it happened in the main window. (you need 2 screens maybe to get it).
The main window cannot connect nodes in this blend file

May 11 2020, 10:18 AM · User Interface, BF Blender
Peter (pgt2) created T76637: Node editor cannot connect nodes [2 monitors with UI scaling].
May 11 2020, 9:28 AM · User Interface, BF Blender

Apr 19 2020

Peter (pgt2) added a comment to T75900: Adaptive Sampling: Differences between CPU and GPU.

ehm isnt that because GPU uses larger tiles, and thus has a difefrent analysis of the image as a small tile cpu evalution ?

Apr 19 2020, 5:50 PM · BF Blender

Apr 9 2020

Peter (pgt2) added a comment to T75552: Glass rendering black.

Hm i added a mesh light outside the room and i could see trough it as well... no idea original version didnt have a mesh light outside.

Apr 9 2020, 4:26 PM · Render & Cycles, BF Blender
Peter (pgt2) added a comment to T75552: Glass rendering black.

I have a workaround just using normal glass so its no prio to mee, just raising the bug to notify the people working on principled BSDF, will do some more testing on original file as well.

Apr 9 2020, 4:16 PM · Render & Cycles, BF Blender
Peter (pgt2) added a comment to T75552: Glass rendering black.

the orginal blend file is over 700MB and contains a product in its beta from which i cannot share.
However maybe i dould reduce the blend remove everything except the glass would that be ok to you ?.

Apr 9 2020, 3:55 PM · Render & Cycles, BF Blender
Peter (pgt2) changed the status of T75552: Glass rendering black from Needs Information from User to Needs Triage.
Apr 9 2020, 3:53 PM · Render & Cycles, BF Blender
Peter (pgt2) added a project to T75552: Glass rendering black: Render & Cycles.
Apr 9 2020, 3:49 PM · Render & Cycles, BF Blender
Peter (pgt2) created T75552: Glass rendering black.
Apr 9 2020, 2:29 PM · Render & Cycles, BF Blender

Feb 18 2020

Peter (pgt2) added a comment to T58760: Lost textures after closing file and reopening, and can't texture paint anymore.

Yesterday was working with blender 2.83 and texture disapeared partly (like loosing 2 hours on texture that i worked on 3 hours) , should have been packed in the project upon save. blender recovery didn return the picture either, knowing its experimental but without bug reports this will stay problematic (using blender several years).
I know alpha is a risk but i dont mind it, just reporting it.

Feb 18 2020, 9:07 AM · BF Blender

Feb 11 2020

Peter (pgt2) added a comment to T73720: Align Tool Addon Not Working With Local Axis .

In edit mode vertex align is equally to set pivot to active verticle then do Scale (press x,y or z) and zero.
And that works with customs axis'es too.
The align tool itself is for objects, so its not in edit mode, not a bug.
Clarify if you think it should work differently.

Feb 11 2020, 11:36 AM · Add-ons (Community), BF Blender
Peter (pgt2) added a comment to T73703: MantaFlow Mesh generation offset from particles .

It was already reported in a few cases ( https://developer.blender.org/T72644 ), i'm not sure how to join cases though

Feb 11 2020, 11:31 AM · BF Blender

Feb 5 2020

Peter (pgt2) updated subscribers of T72542: Collisions in Mantaflow with Inverted Normals.

@Marco Schlumpp (marco) (nacioss) Simulations should depend on normals, particles should never be inside objects, think of collision detection.
With single thin faces with wrong normals how would one else know if we're inside or outside of it.
Essentially per frame displacement it (or subrframe sampling) collisions should be calculated, if a particle endsup inside reflect its internal distance over normal angle.

Feb 5 2020, 1:30 PM · BF Blender
Peter (pgt2) added a comment to T73474: Mantaflow: Liquid simulation appears to be unaffected by scale or "Real World Size" parameters..

Me another user did some additional testing and likes to add some notes :

Feb 5 2020, 11:54 AM · Nodes & Physics, BF Blender

Feb 4 2020

Peter (pgt2) added a comment to T72644: [Mantaflow] Wrong fluid mesh position.

I had the problem as well with latest builds, i found a manual fix that i think would be easy to code.
Before baking set the domain origin to the world center.
Then in edit mode adjust size and position of where you want your domain to be.

Feb 4 2020, 8:59 AM · Nodes & Physics, Physics, BF Blender

Jan 14 2020

Peter (pgt2) added a comment to T73111: Bake data of fluid causes crash of Blender.

On a side note, the problem is in adaptive domain handling here.
Did some tests with the file, turning it of made it work in latest win build version.

Jan 14 2020, 2:24 PM · Physics, BF Blender