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- Dec 25 2018, 2:54 AM (215 w, 3 d)
Dec 25 2018
Dec 25 2018
Patrick Worthey (ptrick) added a comment to T59827: Adding Normal Map to object in EEVEE results in emissive material.
Seems to occur on generic curves as well. Converting from text/curve to mesh WILL work if you also add a uv map I noticed. I'm not sure how a tangent-space normal map is supposed to work on an object that has no UVs, but the make-it-black behavior is inconsistent with other renderers and is certainly jarring.
