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Patrick Worthey (ptrick)
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Dec 25 2018, 2:54 AM (215 w, 3 d)

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Dec 25 2018

Patrick Worthey (ptrick) added a comment to T59827: Adding Normal Map to object in EEVEE results in emissive material.

Seems to occur on generic curves as well. Converting from text/curve to mesh WILL work if you also add a uv map I noticed. I'm not sure how a tangent-space normal map is supposed to work on an object that has no UVs, but the make-it-black behavior is inconsistent with other renderers and is certainly jarring.

Dec 25 2018, 5:33 AM · EEVEE & Viewport, BF Blender