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Rafael Ivan Hattge (rafaelhattge)
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User Since
Oct 25 2018, 5:27 AM (224 w, 1 d)

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Mar 31 2019

Rafael Ivan Hattge (rafaelhattge) awarded D4626: Industry Compatible Keymap a Love token.
Mar 31 2019, 8:58 PM

Oct 25 2018

Rafael Ivan Hattge (rafaelhattge) added a comment to T54963: Industry Compatible Keymap.

As someone commented above, industry standard should be the default keymap, and a "classic" option could be added perhaps, for the current one. People getting into 3d usually are already familiar with a lot of software, and Blender is the last one they are gonna consider when they try to navigate inside the application. Blender as it currently is, contradicts the navigation and selection system of every software out there, including operating systems. Learning 3d is hard enough without having to relearn everything you know about navigating on a computer. I went to Maya 10 years ago after trying blender because of this, I'm not the only one. But why should it be the default, and not just an option? Because future realeased training and tutorials will be more inclined to teach the default keymap, and this is specially important in training aimed towards beginners. Advanced users are not that much concerned about the shortcuts when watching tutorials, they already know most of the basic ones. And throughout the software's lifecycle, it is most likely going to have a lot more new users than the ones currently using the software. ESPECIALLY if you guys adopt a new keymap system that is intuitive to people that already uses software like Photoshop, Illustrator, Unreal Engine, Unity, Maya, Cinema 4D... I've been following the development of Blender for a long time, and I want to migrate from Maya, but I just can't when it makes my muscle memory works against me, giving me zero benefit on my workflow.

Oct 25 2018, 6:01 AM · BF Blender, User Interface, Code Quest