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- Aug 26 2020, 1:04 AM (128 w, 2 d)
Aug 26 2020
Aug 26 2020
Ray Redondo (rdrpenguin) added a comment to T71576: Viewport/crash artefacts with multiple materials and legacy NVIDIA drivers.
It also seems to do this in blender-softwaregl, which makes me think that this is my problem. I'm not sure though, since, as far as I know, I'm following all of the steps correctly.
Ray Redondo (rdrpenguin) added a comment to T71576: Viewport/crash artefacts with multiple materials and legacy NVIDIA drivers.
Could you also add the AMD "Stoney Ridge" integrated graphics to this list? I seem to be having the same symptoms: Create a mesh, attach a different material to one of the faces, and the face becomes transparent.
