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- User Since
- Nov 10 2017, 6:23 AM (274 w, 5 d)
Nov 14 2017
Nov 14 2017
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
Hi Brecht, thanks so much for the suggestion, the problem seems to be that my normals in particular cases were flipped. I can reproduce it in blender by manually flipping the normals. Please close this for now and I will re-open if I have further problems.
Nov 12 2017
Nov 12 2017
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
I have been unable to reproduce this in the current version of blender yet. Was there any updates to the principled shader between 1.79 and 1.79.1?
Nov 11 2017
Nov 11 2017
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
OK I will try to reproduce this problem in Blender. Currently I am experiencing it when using the cycles API directly.
Nov 10 2017
Nov 10 2017
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
Original V-Ray scene
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
Example showing the Fresnel node with expected smooth Fresnel response
Ryan O'Connor (rocifier) updated the task description for T53283: Unexpected Fresnel Factor with Principled BSDF.
Ryan O'Connor (rocifier) added a comment to T53283: Unexpected Fresnel Factor with Principled BSDF.
Example on water surface using Principled BSDF as a volumetric shader. IOR is set to 1.33 and Specular to 0.5


