User Details
- User Since
- May 30 2017, 11:45 AM (297 w, 3 d)
Jun 10 2020
Jun 9 2020
Let me understand:
my NVidia Geforce 310M has 1GB ram (1024MB) and is OpenGL 3.3. Drivers are of 2016, so less than 10yo.
It should match the minimum requirements.
Jun 8 2020
Oh great... thanks Robert.
Well, Blender should notify the user about this, instead of a crash on startup.
Jun 7 2020
I've the same issues and the same log file. Running with NVidia Geforce 310M with latest drivers (342.01).
Mar 27 2018
How many people are still stuck with this problem? I also have a Nvidia card that supports OpenGL 3.3 and I can't start Blender 2.80.
I download the nightly builds everyday to try, but it's always crashing after run.
This bug is marked like resolved, but it's not. And 2.80 is going to be a beta release soon!
My computer supports OpenGL 3.3 (Nvidia Geforce 310M) and Blender 2.80 is still not starting. It's not resolved for me. Can you tell me how to do?
Dec 24 2017
Why is this bug "Closed/Resolved" ? The problem is still here. Blender won't start without the --debug-gpu.
Aug 16 2017
Thank you Brecht. The fix allowed me to start blender with the --debug-gpu parameter and play with Eevee.
Without the parameter, Blender won't start with usual: "Error: EXCEPTION_ACCESS_VIOLATION" output.
Aug 14 2017
I got this log, which I didn't have before. Hope it could help:
May 31 2017
On my Geforce 310M, Blender 2.78 always worked fine.
If I start 2.80 with command line: blender.exe -d --debug-gpu it works too and I can use Eevee and so on. So the card is ok.
The question is why the --debug-gpu thing make the deal?
May 30 2017
I have the same problem. The console log says:
