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Stefano Orpelli (stefanoaq)
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User Since
May 30 2017, 11:45 AM (297 w, 3 d)

Recent Activity

Jun 10 2020

Stefano Orpelli (stefanoaq) added a comment to T77498: Blender 2.83 crashes on startup, 2.82 runs fine.

@Robert Guetzkow (rjg) I guess I have to stay at 2.82 then :(

Jun 10 2020, 12:19 PM · BF Blender

Jun 9 2020

Stefano Orpelli (stefanoaq) added a comment to T77498: Blender 2.83 crashes on startup, 2.82 runs fine.

Let me understand:
my NVidia Geforce 310M has 1GB ram (1024MB) and is OpenGL 3.3. Drivers are of 2016, so less than 10yo.
It should match the minimum requirements.

Jun 9 2020, 7:06 PM · BF Blender

Jun 8 2020

Stefano Orpelli (stefanoaq) added a comment to T77498: Blender 2.83 crashes on startup, 2.82 runs fine.

Oh great... thanks Robert.
Well, Blender should notify the user about this, instead of a crash on startup.

Jun 8 2020, 8:53 AM · BF Blender

Jun 7 2020

Stefano Orpelli (stefanoaq) added a comment to T77498: Blender 2.83 crashes on startup, 2.82 runs fine.

I've the same issues and the same log file. Running with NVidia Geforce 310M with latest drivers (342.01).

Jun 7 2020, 6:48 PM · BF Blender

Mar 27 2018

Stefano Orpelli (stefanoaq) added a comment to T51721: Blender 2.80 won't open..

The bug that caused opengl to be forced to 4.5 is without a doubt fixed and resolved (Ie i can run 2.8 on windows with mesa that only does ogl 3.3) however there may be other bugs, we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Mar 27 2018, 5:51 PM · BF Blender: 2.8
Stefano Orpelli (stefanoaq) added a comment to T51721: Blender 2.80 won't open..

How many people are still stuck with this problem? I also have a Nvidia card that supports OpenGL 3.3 and I can't start Blender 2.80.
I download the nightly builds everyday to try, but it's always crashing after run.
This bug is marked like resolved, but it's not. And 2.80 is going to be a beta release soon!

Mar 27 2018, 11:43 AM · BF Blender: 2.8
Stefano Orpelli (stefanoaq) added a comment to rBb43cdc91ce41: Fix T51721: OpenGL Detection is broken on Windows.

My computer supports OpenGL 3.3 (Nvidia Geforce 310M) and Blender 2.80 is still not starting. It's not resolved for me. Can you tell me how to do?

Mar 27 2018, 11:23 AM

Dec 24 2017

Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

Why is this bug "Closed/Resolved" ? The problem is still here. Blender won't start without the --debug-gpu.

Dec 24 2017, 6:48 PM · BF Blender: 2.8

Aug 16 2017

Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

Thank you Brecht. The fix allowed me to start blender with the --debug-gpu parameter and play with Eevee.
Without the parameter, Blender won't start with usual: "Error: EXCEPTION_ACCESS_VIOLATION" output.

Aug 16 2017, 12:55 PM · BF Blender: 2.8

Aug 14 2017

Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

I got this log, which I didn't have before. Hope it could help:

Aug 14 2017, 5:11 PM · BF Blender: 2.8

May 31 2017

Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

On my Geforce 310M, Blender 2.78 always worked fine.
If I start 2.80 with command line: blender.exe -d --debug-gpu it works too and I can use Eevee and so on. So the card is ok.
The question is why the --debug-gpu thing make the deal?

May 31 2017, 10:40 AM · BF Blender: 2.8

May 30 2017

Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

I have the same problem. The console log says:

May 30 2017, 11:52 AM · BF Blender: 2.8