User Details
- User Since
- Mar 14 2022, 6:50 PM (48 w, 2 d)
Aug 2 2022
At least it shows texture. Yes, that is what I wanted. Thank you.
Jul 22 2022
This setup shouldn't give the same result like in the linked page, because Sheen in Principled BSDF is not 100% the Fuzz in Renderman. But it's similar thing according to Pixar and Blender manuals.
The problem is - when I turn On Sheen and Sheen Tint, I don't see the texture pattern at all.
Why? Because the texture is black and white.
It renders not like a texture pattern but like a smooth white gradient. It behaves like if I turn Sheen Tint - Off!
You can use any BW texture, for instance Checker. The result will be the same.
Mar 23 2022
Tested the patch with the latest git blender version. Its 3.2.0 alpha.
The issue is still there.
The log a little bit changed again
Mar 14 2022
I reproduced this issue on my PC in all blender versions in range 2.93 - 3.1. The only one difference I noticed is in 3.1 the error looks a little bit different:
ERROR (gpu.shader): OCIOShader FragShader:
| 55 | outColor.r = texture1D(ocio_lut1d_0Sampler, ocio_lut1d_0_coords.r).r; | | Error: C1101: ambiguous overloaded function reference "texture1D(sampler1D, float)"
