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Talha Saruhan (talhasaruhan)
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Apr 27 2019, 12:42 PM (197 w, 5 d)

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May 2 2019

Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

I was talking about rendering groups of bsdfs, have them write to (an) intermediate buffer(s) then combining them later on with a final pass. But you're right, it'd take too much time to just develop let alone maintaining.

May 2 2019, 5:24 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender

May 1 2019

Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

Following up, maybe we can branch off and have EEVEE render such materials by doing multiple passes? I may be able to work on this but I'm a rusty in OpenGL and I don't have much knowledge of the Blender's code base.

May 1 2019, 10:56 AM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender

Apr 30 2019

Talha Saruhan (talhasaruhan) added projects to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation: Eevee, BF Blender: 2.8, Platform: macOS.
Apr 30 2019, 5:02 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender
Talha Saruhan (talhasaruhan) renamed T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation from Blender 2.80 EEVEE More than 2 Normal Maps Cause Purple Material to Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.
Apr 30 2019, 4:42 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender
Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

Yep, it's not about the version itself as the specification doesn't include a max limit. In fact 16 is the minimum that specification allows, funny eh?

Apr 30 2019, 4:33 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender
Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

Ok, here are the results:

Apr 30 2019, 4:17 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender
Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

The file you attached doesn't work on my machine. I'm going to try the --debug-gpu argument and post the news.

Apr 30 2019, 3:11 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender

Apr 29 2019

Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

Here's the .blend file. The issue may not have anything to do with normal maps. I think the problem rather has something to do with the number of textures or the texture memory required. Please note that the actual textures are not packed into the blender file because it would take forever to upload it with the textures. Also, one more thing, when I used procedural textures instead of image textures, the bug didn't seem to occur.

Apr 29 2019, 10:32 AM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender

Apr 27 2019

Talha Saruhan (talhasaruhan) created T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.
Apr 27 2019, 12:49 PM · EEVEE & Viewport, Platform: macOS, BF Blender: 2.8, BF Blender