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Jakob Bornecrantz (wallbraker)
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User Since
Oct 20 2019, 8:06 PM (172 w, 4 d)

Recent Activity

Jun 17 2020

Jakob Bornecrantz (wallbraker) resigned from rBa809631ff262: VR: Fix too dark rendering on SteamVR.
Jun 17 2020, 1:06 AM

Jun 16 2020

Jakob Bornecrantz (wallbraker) added a comment to rBa809631ff262: VR: Fix too dark rendering on SteamVR.

Yes please file a issue here and also link the SteamVR bug report. Oh having the hello_xr app reproduce it will make it a lot easier to fix for us. My current hang-up is that the colour space of a GL_RGBA buffer should be linear not sRGB, but again I'm not a colour space expert.

Jun 16 2020, 9:10 PM
Jakob Bornecrantz (wallbraker) raised a concern with rBa809631ff262: VR: Fix too dark rendering on SteamVR.
Jun 16 2020, 7:30 PM
Jakob Bornecrantz (wallbraker) added a comment to rBa809631ff262: VR: Fix too dark rendering on SteamVR.

Hello, sorry if this is the wrong place to ask this.

Jun 16 2020, 7:30 PM

Oct 20 2019

Jakob Bornecrantz (wallbraker) added a comment to D5537: GSoC 2019: Core Support of Virtual Reality Headsets through OpenXR.

Hello, I'm one of the developers on Monado. Color space conversion isn't one of my strong sides, and I will admit that we could be doing things wrong inside of Monado. Right now we expose two swapchain formats GL_SRGB8_ALPHA8, and GL_RGBA8[1]. Which are converted to VK_FORMAT_R8G8B8A8_SRGB and VK_FORMAT_R8G8B8A8_UNORM in the Vulkan side of the compositor[2]. We are also by default using a sRGB non-linear color space for the swapchain[3], so it should be all working as long as you use the right format.

Oct 20 2019, 8:44 PM