By design the modified object transformations should still work and
affect the geometry nodes results. The current behaviour, however, would
make the geometry from the object info to not be affected by the
modified object transformations. This patch changes that.
This also makes the geometry obtained from the object info node to match
the result obtained by the point instance. This will be particularly
important once the the point instance node get a new input type
"Geometry". In that case plugging the geometry from the object info or
using the object input should yield the same results.
If artists want to reproduce the old effect all they need to do is to use a
Transformation node afterwards and connect the Location/Rotation/Scale
sockets from the object info into it.
---
Bonus design consideration. The same behaviour is expected for the
collection info node (T84603). The collection geometry offset has
to be applied afterwards via the transform node if users want the
collection to be in the same "place" as they show in the 3d world.