Here is a prototype of a render queue. It is useful to render multiples cameras automatically. It is actually based on a view layer copy, which contain a camera and the usual properties.
{F10112902}
{F10127105}
TODO :
[ ] Exposure by layer
[ ] Render individual
[ ] Switch to render layer
[ ] Show render status (actually in console)
DONE :
[x] Frame by layer
[x] Resolution by layer
[x] Finish the moving operators
Known issues :
[x] wrong camera pointer saving
[ ] move layer alway shown
> Note : This patch is not yet open for review ( but you can contribute )