Description
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Added a `remesh_mesh` function similar to `triangulate_mesh` used by the triangulate node. It was added so the function and structs don't need to be rewriten and more code can be shared.
WORKING:
[x]Voxel
[]Block
[]Sharp
[]Smooth
TODO:
- Better defaults
- Fix crashing when a 3D viewport is open when using the `Block`, `Smooth`, and `Sharp` options.
- Fix weird results when using the `Block`, `Smooth`, and `Sharp` options.