This node creates curve splines from mesh edges. A selection attribute
input allows only using some of the edges from the input mesh. The node
builds cyclic splines from branchless groups of edges where possible,
but when there is a three-way intersection, the spline stops.
The algorithm is from Animation Nodes, written by @OmarSquircleArt.
I added the selection and used different variable names,(find the original pull request [[ https://github.com/JacquesLucke/animation_nodes/pull/922 | here ]]. etcI added the selection and used different variable
names, etc, but other
than that the algorithm is the same (in general the way animation NodesAN
handles splines is fairly similar to node splines in Blender).
{F10105309}