- Material by Index : Returns the material of the object under the given numberSometimes the user wants to use nodes to work with multiple materials.
Application example: You can get a copy of any material. Due to this, you can not transfer unnecessary materials. This can be used to get a material from a single polygon. This access allows you to do this quickly, without the need to delete or check the geometry.
- Material Count :Data about the number of materials on the inputting mesh
Materials can be used as data for quick and easy representation of different color solutions. When iterating them, it may be necessary to know their number. Also, the number of materials can be useful for randomization. This method of calculation is faster and easier than geometry processing. Also, it does not depend on the geometry, if the material is not used anywhere but is needed.
- Copy Materials : Transfers all materials from sources to geometry
Copying all materials from several sources to the result. Instance support may be added. The task is to make it possible to copy the color scheme without combining geometries.
| {F13314070} Material Count {F13314075} | {F13314062} Material By Index {F13314059} | {F13300921} Copy Materials {F13314045} |This package makes it possible to know about the number of materials without the use of statistics or accumulation.
Also this path will change menu:
{F13300948}Currently only mesh is supported, but may be expanded in the future if other components have materials.