This allows mask eimplements a Face Set Extract to tag the face sets based on a Face Set ID,operator, which is similar to mask
extract. soThis operator uses a picker to select and Face Set in the mesh
all geometry that is not part of that Face Set is deleted.
This is not usable from the current UI because the active face set
depends on the cursor position and this operator is only found in a
menu. In a later patch I will make this operator a tool with all options
exposed to be able to click on a Face Set and extract it.nd extract the geometry directly to a new object.
{F8791610}