This patch adds an Invert option to the Geometry Nodes’ Transform node.
{F9709784}
When transforming the geometry with the Transform node the transformations (scaling, rotating and translating) are applied in a set order. This means, doing another transform with inverted inputs will not necessarily reverse the transformation.
To invert the transform one has to undo all the steps of the original transformation in reverse order. This is not obvious and can be a little tedious. An invert option simplifies this process a lot.
{F9709790}