Activation distance (the distance from start of dragging until the link is ripped from the socket) was to longer than that of the regular sockets and was not multiplied by UI_DPI_FAC which resulted in different behaviour on different screensfor multi input sockets had different length dependend of dpi factor. that caused jumping when activation distance became shorter than snapping distance.
Fixed by removing activation distance and using same function which is used to evaluate snapping.
{F9910195}