Blender 2.90 release.
|Phase|Description|Start Date|Branch|
| ----- | ----- | ----- | -----|
|Bcon1|New features and changes|April 15, 2020|`master`|
|Bcon2|Improve and stabilize|June 24, 2020|`master`|
|Bcon3|Bug fixing only|July 22, 2020|`blender-v2.90-release`|
|Bcon4|Prepare release|August 19, 2020|`blender-v2.90-release`|
|Bcon5|Release|August 26 20, 2020|`blender-v2.90-release`|
**note** dates from bcon2 onwards have been moved two weeks due to the bug fixing sprint.
**[[ https://wiki.blender.org/wiki/Process/Release_Cycle | Information about the release cycle and of Bcon phases ]]**
//All the dates presented here were discussed on [[ https://wiki.blender.org/wiki/Communication/Contact | weekly developer meetings ]] and are subject to changes.//
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**[User Interface](https://developer.blender.org/tag/user_interface/)**:
** [ ] Modifiers new layout / drag & drop
** [ ] Statistics
** [ ] Cursors (and tools) final design
**[Modeling](https://developer.blender.org/tag/modeling/)**:
* [ ] Fast mesh editing T73360 (not the entire milestone)
* [ ] UV Editing polishing (UV-rip, ...).
* [ ] Add Object Tool polishing.
* [ ] Polishing other tools.
**[Python & Add-ons](https://developer.blender.org/tag/python_add-ons/)**:
* [x] No API breakage.
**[Sculpt, Paint, Texture](https://developer.blender.org/tag/sculpt_paint_texture/)**:
* [ ] Multires wrapping up.
* [ ] Attribute vertex paint.
* [ ] Technical debts
**[Animation & Rigging](https://developer.blender.org/tag/animation_rigging/)**:
* [ ] Performance.
* [ ] Bug fixing.
**[Nodes & Physics](https://developer.blender.org/tag/nodes_physics/)**:
* [ ] Particles nodes as experimental feature - won’t be production ready
* [ ] Initial point cloud support
* [ ] OpenVDB integration with mantaflow
* [ ] Mantaflow usability polishing
**[VFX & Video](https://developer.blender.org/tag/vfx_video/)**:
* [ ] Distortion nodes.
* [ ] Compositor - bug fixing.
* [ ] VSE - bug fixing but no refactor.
**[EEVEE & Viewport](https://developer.blender.org/tag/eevee_viewport/)**:
* [ ] Motion blur.
* [ ] Stereoscopy polishing.
* [ ] Point cloud rendering.
* [ ] Vulkan groundwork (GL encapsulation, cleanups).
* [ ] Fix MacOS volume drawing.
**[Data, Assets & I/O](https://developer.blender.org/tag/data_assets_i_o/)**:
* [ ] Alembic refactor.
* [ ] USD exporter improvements.
* [ ] More work on static override.
**[Grease Pencil](https://developer.blender.org/tag/grease_pencil/)**:
* [x] Annotation arrows.
* [ ] Blocking and 3d-2d pipeline.
**[Render & Cycles](https://developer.blender.org/tag/render_cycles/)**:
* [ ] Embree.
* [ ] OIDN.
* [ ] Sampling patches.
* [ ] Other smaller patches.