diff --git a/manual/modeling/curves/primitives.rst b/manual/modeling/curves/primitives.rst
index de30b2cb..c255eb06 100644
--- a/manual/modeling/curves/primitives.rst
+++ b/manual/modeling/curves/primitives.rst
@@ -14,8 +14,13 @@ Primitives
When adding curves there are some common options like other :ref:`Objects <object-common-options>`.
-In Object/Edit Mode, the *Add Curve* menu, provides a few different curve primitives:
+.. note::
+ Eventually all the primitive curves will be replaced to use the same curve system used for hair curves.
+ Until this is done, their features will diverge.
+ They can be converted interchangeably to access the full range of edit and sculpting functionalities.
+
+In Object/Edit Mode, the *Add Curve* menu, provides a few different curve primitives:
Bézier Curve
============
@@ -55,7 +60,7 @@ Adds an empty high-performance curve object and automatically assigns the active
This curve can be edited via :doc:`sculpting </sculpt_paint/curves_sculpting/introduction>`.
.. note::
- Eventually all the primitive curves will be replaced to use the same curve system used for hair curves.
- Until this is done, their features will diverge.
-
- They can be converted interchangeably to access the full range of edit and sculpting functionalities.
+ The hair curves have the following limitations:
+ * No Edit Mode.
+ * Not supported in Wireframe viewport shading.
+ * Not selectable in X-Ray mode.