**System Information**
Operating system:
Manjaro w/ KDE
Graphics card:
Nvidia GTX 1060 6GB
**Blender Version**
Broken: 2.80 Beta, 5e626e766459, branch: blender2.7, 2019-06-13
**Short description of error**
I've sculpted a high poly model from the lowpoly one - baking normals from that works fine.
When I created procedural materials using Geometry Pointiness, Noise, a painted texture and other sources to create additional normal information - the baking crashes.
Here's the project file. It's huge (781 MB), but compresses very well (turns out the painted texture was wasting a lot of space), without it the file is only 12 MB).
{F7102921}
Normal map baked from Highpoly model to Lowpoly model:
{F7102918}
If you disconnect the two materials on the highpoly model and just use a default Principled shader, it bakes fine.
The baking process crashes at various stages. First bake crashed after an hour or so, next attempts crashed much quicker.
Crash logs:
{F7102914}
{F7102916}
{F7102917}