**System Information**
Win7 64bit, tested both on NVidia and AMD
**Blender Version**
tested with 2.75a and latest (2015.07.27. 12:18 hash: 61e4800)
**Short description of error**
FBX export messes up keyed obejcts
**Exact steps for others to reproduce the error**
I faced the problem in actual development, but it can be reproduced very easily without complex models. Create for example 3 boxes, move them into different positions, key their location on frame 1 and 2. If you export this scene with default settings into FBX format and re-import it, you get the 3 boxes at wrong positions (import tested with XSI and FBX SDK either). Keying more attributes (scale, rotation) result in other artifacts. As resulting positions, rotations, etc. are familiar it might be some indexing bug...