**System Information**
Operating system: win10
Graphics card: 1050 ti
**Blender Version**
Broken: 3.4
**Short description of error**
//Viewport render// (ex-OpenGL) clamps filmic look with default environment maps. But using //Scene World// with exactly the same map acts ok.
**Exact steps for others to reproduce the error**
# Create a sphere and select //Studio// map
# Add this map to //World// material (from: \3.4\datafiles\studiolights\world\studio.exr)- Open attached .blend file or:
# Select EEVEE, make sure filmic is on- Create a sphere and select //Studio// map
# Turn on //Rendered// shading mode- Add this map to //World// material (from: \3.4\datafiles\studiolights\world\studio.exr)
- Select EEVEE, # Check //Scene World// in shading mode setting and do //Viewport render image// to slot 1make sure filmic is on
# Uncheck //Scene World// in- Turn on //Rendered// shading mode setting and do //Viewport render image// to slot 2ode
#- In the `Viewport Shading Properties` Check `Scene World` in shading mode setting and do `Viewport RenderImage` to slot 1
- Uncheck `Scene World` in shading mode setting and do `Viewport Render Image` to slot 2
- Compare results
Attached file has packed exr, just perform steps 4-7:
{F13983036}