**System Information**
Operating system: WIN 10 x64
Graphics card: Nvidia Geforce GTX970
**Blender Version**
Broken: (example: 2.80)
If i need to snap a edge/vertex/face using its LOCAL orientation, the snap option does not work.
1 - Create new cube, increase Z size
2 - Duplicate the new cube, move along Y axis to the side of the original
3 - Rotate 40 degrees the duplicated cube
4 - Change transformation orientation to LOCAL orientation
5 - Change Snapping to Edge
5 - Select the duplicated cube... select the edge to snap to the original cube... try to snap (pressing V) while moving in the local axis.. it does not work.
(With transformation local to WORLD it does work)
Obs.: The same happens if i "apply rotation" after rotate, and create a custom transformation orientation based on the edge pointing up (locally) the rotated cube. Then try to snap the edge.
Attached .blend file.
Thanks a lot!{F7672356}