**System Information**
Windows 7, ATI Radeon HD 5700
**Blender Version**
2.79a (2018-02-21)
**Short description**
Incorrect material nodes after importing the .obj file that was exported from Blender.
{F4484232}
**Exact steps for others to reproduce the bug**
Render: Cycles
We have a .blend file named "CUB". It stores the unwraped cube and material "TestMaterial".
File -> Export -> Wavefront (.obj) -> Export.
We got the .obj and .mtl files
Now try to import this .obj file to another layer:
File -> Import -> Wavefront (.obj) -> Import.
The material nodes on the imported cube have changed. Link to the texture is lost.
If we do the same with the .obj file obtained from 3ds Max, the material nodes will be displayed correctly (see the OBJ_3dsMax folder, the ImportOBJ_Max.blend file).
**Note:** If I could not explain clearly enough, I'll try to make a video.