**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
**Blender Version**
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-05-29 18:08, hash: `rB2ee94c954d67`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Blender crashes when using build new faces from edges.
Stack trace:
```
blender.exe!DRW_text_edit_mesh_measure_stats(ARegion * region, View3D * v3d, Object * ob, const UnitSettings * unit) Line 415 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager_text.c:415)
blender.exe!OVERLAY_edit_mesh_cache_populate(OVERLAY_Data * vedata, Object * ob) Line 321 (d:\dev\blender\blender\source\blender\draw\engines\overlay\overlay_edit_mesh.c:321)
blender.exe!OVERLAY_cache_populate(void * vedata, Object * ob) Line 305 (d:\dev\blender\blender\source\blender\draw\engines\overlay\overlay_engine.c:305)
blender.exe!drw_engines_cache_populate(Object * ob) Line 994 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager.c:994)
blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1465 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager.c:1465)
blender.exe!DRW_draw_view(const bContext * C) Line 1393 (d:\dev\blender\blender\source\blender\draw\intern\draw_manager.c:1393)
blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1634 (d:\dev\blender\blender\source\blender\editors\space_view3d\view3d_draw.c:1634)
blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 543 (d:\dev\blender\blender\source\blender\editors\screen\area.c:543)
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 689 (d:\dev\blender\blender\source\blender\windowmanager\intern\wm_draw.c:689)
blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 812 (d:\dev\blender\blender\source\blender\windowmanager\intern\wm_draw.c:812)
blender.exe!wm_draw_update(bContext * C) Line 1013 (d:\dev\blender\blender\source\blender\windowmanager\intern\wm_draw.c:1013)
blender.exe!WM_main(bContext * C) Line 482 (d:\dev\blender\blender\source\blender\windowmanager\intern\wm.c:482)
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 530 (d:\dev\blender\blender\source\creator\creator.c:530)
[Inline Frame] blender.exe!invoke_main() Line 78 (d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:78)
blender.exe!__scrt_common_main_seh() Line 288 (d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
kernel32.dll!00007ff942836fd4() (Unknown Source:0)
ntdll.dll!00007ff94393cec1() (Unknown Source:0)
```
**Exact steps for others to reproduce the error**
- Open Blender
- Select the cube and enter edit mode
- Delete the cube top face.
- Turn on Edge Lenght and Face Area
- Select the cube top loop to close
- Press 'F'
- Crash