**System Information**
Operating system: macOS-12.5.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3
**Blender Version**
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: `rB55485cb379f7`
Worked: Unknown. (Possibly never? The bug is about the core behavior of the "even" mode algorithm.)
**Short description of error**
Edge Slide's "Even" mode does not behave as documented. The documentation says that it [[ https://docs.blender.org/manual/en/latest/modeling/meshes/editing/edge/edge_slide.html#:~:text=Forces%20the%20edge%20loop%20to%20match%20the%20shape%20of%20the%20adjacent%20edge%20loop. | "forces the edge loop to match the shape of the adjacent edge loop," ]] but it appears to actually force the points of the edge loop to be a constant distance from the adjacent loop, which, in many cases, results in a different shape.
{F14150729}
**Exact steps for others to reproduce the error**
1. Select an edge loop that cuts through non-parallel line segments. (For the attached .blend files, the edge loops to select are marked as seams. This is just to highlight what to select - seams are not necessary to reproduce this bug.)
2. Double-tap `g` to activate the Edge Slide tool.
3. Press `e` to enable the "Even" mode.
5. Drag the mouse.
Note that you can then press `f` to change which adjacent edge loop is used for the shape template (in case the bug is more visible for one adjacent loop than the other).
File with a minimum example: {F14150745}
File with the example pictured in the screenshots above: {F14150746}
Thanks for taking a look (and for building an amazing piece of software)!