I started blender like two weeks ago, so I don't know much but I this is a blender bug and my GPU is working fine.
**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) Iris(R) Xe Graphics Intel 4.5.0 - Build 27.20.100.9365
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-17 22:59, hash: `rB8057b985727d`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Blender crashes when GPU compute is used in to render anything in cycles and the objects disappear in the 3D view port and after that when the render mode is selected to other than render, blender crashes (I'm using blender 3.0 Alpha & blender 2.92 but both crashes)
**Exact steps for others to reproduce the error**
1. Edit > Preferences > System > Cycles Render Device
2. Tick the Intel Iris Xe Graphics
3. Change the Rendering engine to cycles
4. Hit "Z" on the view port and select "Rendered"
(Every thing in the 3D view port disappears)
5. Hit "Z" again and select anything other than "Rendered"
Blender crashes.
Thanks!
{F10128879}
{F10128891 size = full}
{F10128928 size = full}