Blender 2.8 Design UX
This is a list of all the most potentially polemic design changes already implemented in 2.8, designed or with a fuzzy design.
The idea is to collect them all here with an associated design task. Followed by the proposed designs to the code quest team and online contributors to get them signed off.
Once we have this sorted out we produce a document (code.blender.org post) to present all the design changes together.
| Task | Status | Name | Details |
| None | Unkown | Default keymaps / minimal keymap / Switch to 2.7 keymap | |
| None | - | Viewport presets | No decisions on whether we need it, and no design |
| None | Unkown | Multi-engine material pipeline (static overrides? outputs in same nodetre?) | |
| None | Unkown | Topbar (commands - F6, collapse, toolshelf, other settings) | |
| T54642 | Pending aproval | Asset manager | We have a preliminary design but the meeting where it was presented was not conclusive |
| None | Unkown | Wireframe mode / Overlay / X-Ray | |
| None | Unkown | Single column (grid, search, ...) | |
| None | Design-only | UI decorators | Waiting for single column to start implementation |
| T54861 | Incomplete | Status bar | Miss core features like shortcuts |
| None | Unkown | Tools / active tool / multi-editor | |
| None | Unkown | Multi-object editing (add/remove) | |
| None | Unkown | Local view / viewport collection visibility | |
| None | Unkown | Subspace types (e.g., image editor) | |
| None | Unkown | Viewport navigation manipulator | |
| None | Unkown | Scrollbars | |
| None | Unkown | Per-window depsgraph read-only time decoupling | |
| None | Unkown | Look dev "EEVEE" settings for Cycles with no UI | |
| None | Unkown | Dynamic overrides | |
| None | Unkown | Workspaces (save, load, shader, duplicate, settings UI) | |
| None | Unkown | Industry standard keymap | |
| None | Unkown | Alembic bound to collection | |
| None | Unkown | Cache system (particles) | |
| None | Unkown | Pie-menus | |
| None | Unkown | Default theme | |
| None | Unkown | Bone selection | |
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