**System Information**
Operating system: Windows-10
Graphics card: GeForce GTX 960M
**Blender Version**
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-10 16:36, hash: `rBed5507de8a25`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
With Metallic objects, New Screenspace reflections and AO implementation (or another reason or bug maybe the reason) creates over-darkening and unexpected results (when there is a metallic object) that can also be seen on Specular Light Pass from viewport passes as well as just by looking at a metallic object in combined pass
**Exact steps for others to reproduce the error**
Create a plane without adding or changing its material and scale by 5 and move -1 (down)
Edit the material of default cube and make metallic value 1 to make it metal
Then in viewport go to specular light pass on camera view for example
then first activate ambient occlusion and it will make it everything over-dark (observe)
then second activate screenspace reflections and it will make everything dark on specular light pass
Also Go to combined pass of viewport- the metal cube will have strange dark shadows and darker reflections due when u use AO+SSR
!! Compare this with 2.92.0 and there specular light pass is working properly and metal cube doesnt have strange over-dark look etc. when AO and SSR is active