In Blender 2.8, we want to improve the 3D Cursor, in these ways:
- We want to make it less visually distracting
- We want to make it more powerful, and useful in more situations
Right now the 3D Cursor only stores a location in 3D space. This is where new objects get added from, and it can be a pivot point or reference point too.
in Blender 2.8, we want the 3D Cursor to include an orientation too. This will make it much easier to create custom orientations.
A custom orientation can then be set this way:
- The user sets the 3D cursor orientation to Normal.
- The user then drags the the 3D Cursor over any face. It will align to that normal orientation
What the user now adds a new object, it will appear in that location, oriented perpendicular to that orientation.
Additionally, the '3D Cursor' can be chosen as an orientation from anywhere inside Blender. So, if the user is using the Move tool, he/she can pick 3D Cursor from the Orientation list. Same goes for all other tools which have an Orientation picker.
== Visual Design
In order to support orientation, we need to redesign the 3D Cursor. Here are some ideas one how we might do that:
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// Pending //