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{F27532}**System Information** Ubuntu Versión 12.04 (precise) de 64-bit Núcleo Linux 3.8.0-33-generic GNOME 3.4.2 Mermory: 7,8 GiB Processor: Intel® Core™ i7-3770 CPU @ 3.40GHz × 8 renderer: 'GeForce GTX 650 Ti/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.2.0 NVIDIA 304.88' **Blender Version** version 2.69 (sub 2), revision b'61181'. b'Release' build date: b'2013-11-07', b'02:02:33' platform: b'Linux:64bit' **Short description of error** After coping an object having a Mesh_Cache modifier, the message of "Copy to z-buffer" shows, when you paste the object to other scene or file the path into the Mesh_Modifier changes adding some "../" at the beggining of the original file, making the object lost the Cache. I had include a Zip file whith a screencapture and the files used to reproduce the issue. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps - Create a new blend file - Animate an object - Select the object - Export animation as MDD - Create other new file with the same (new) object than previous file - Add the mesh_cache modifier and link to the exported cache - Save the file, just to be sure all will be at the same path - Create a new empty Blend file and save it - Copy the object with the mesh_cache modifier from the previous saved file to the empty file - Go to modifier section of the object and you will find it losses the correct path to the cache, although the directory structure is at the same levels Best regards
{F27532}**System Information** Ubuntu Versión 12.04 (precise) de 64-bit Núcleo Linux 3.8.0-33-generic GNOME 3.4.2 Mermory: 7,8 GiB Processor: Intel® Core™ i7-3770 CPU @ 3.40GHz × 8 renderer: 'GeForce GTX 650 Ti/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.2.0 NVIDIA 304.88' **Blender Version** version 2.69 (sub 2), revision b'61181'. b'Release' build date: b'2013-11-07', b'02:02:33' platform: b'Linux:64bit' **Short description of error** After coping an object having a Mesh_Cache modifier, the message of "Copy to z-buffer" shows, when you paste the object to other scene or file the path into the Mesh_Modifier changes adding some "../" at the beggining of the original file, making the object lost the Cache. I had include a Zip file whith a screencapture and the files used to reproduce the issue. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps - Create a new blend file - Animate an object - Select the object - Export animation as MDD - Create other new file with the same (new) object than previous file - Add the mesh_cache modifier and link to the exported cache - Save the file, just to be sure all will be at the same path - Create a new empty Blend file and save it - Copy the object with the mesh_cache modifier from the previous saved file to the empty file - Go to modifier section of the object and you will find it losses the correct path to the cache, although the directory structure is at the same levels Best regards
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